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-
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR.InteractionSystem
- {
-
- public class BalloonHapticBump : MonoBehaviour
- {
- public GameObject physParent;
-
- void OnCollisionEnter( Collision other )
- {
- Balloon contactBalloon = other.collider.GetComponentInParent<Balloon>();
- if ( contactBalloon != null )
- {
- Hand hand = physParent.GetComponentInParent<Hand>();
- if ( hand != null )
- {
- hand.TriggerHapticPulse( 500 );
- }
- }
- }
- }
- }
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