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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Access to SteamVR system (hmd) and compositor (distort) interfaces.
- //
- //=============================================================================
- using UnityEngine;
- using Valve.VR;
- using System.IO;
- using System.Linq;
- #if UNITY_2017_2_OR_NEWER
- using UnityEngine.XR;
- #else
- using XRSettings = UnityEngine.VR.VRSettings;
- using XRDevice = UnityEngine.VR.VRDevice;
- #endif
- namespace Valve.VR
- {
- public class SteamVR : System.IDisposable
- {
- // Use this to check if SteamVR is currently active without attempting
- // to activate it in the process.
- public static bool active { get { return _instance != null; } }
- // Set this to false to keep from auto-initializing when calling SteamVR.instance.
- private static bool _enabled = true;
- public static bool enabled
- {
- get
- {
- #if UNITY_2020_1_OR_NEWER || OPENVR_XR_API
- if (XRSettings.supportedDevices.Length == 0)
- enabled = false;
- #else
- if (!XRSettings.enabled)
- enabled = false;
- #endif
- return _enabled;
- }
- set
- {
- _enabled = value;
- if (_enabled)
- {
- Initialize();
- }
- else
- {
- SafeDispose();
- }
- }
- }
- private static SteamVR _instance;
- public static SteamVR instance
- {
- get
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- return null;
- #endif
- if (!enabled)
- return null;
- if (_instance == null)
- {
- _instance = CreateInstance();
- // If init failed, then auto-disable so scripts don't continue trying to re-initialize things.
- if (_instance == null)
- _enabled = false;
- }
- return _instance;
- }
- }
- public enum InitializedStates
- {
- None,
- Initializing,
- InitializeSuccess,
- InitializeFailure,
- }
- public static InitializedStates initializedState = InitializedStates.None;
- public static void Initialize(bool forceUnityVRMode = false)
- {
- if (forceUnityVRMode)
- {
- SteamVR_Behaviour.instance.InitializeSteamVR(true);
- return;
- }
- else
- {
- if (_instance == null)
- {
- _instance = CreateInstance();
- if (_instance == null)
- _enabled = false;
- }
- }
- if (_enabled)
- SteamVR_Behaviour.Initialize(forceUnityVRMode);
- }
- public static bool usingNativeSupport
- {
- get { return XRDevice.GetNativePtr() != System.IntPtr.Zero; }
- }
- public static SteamVR_Settings settings { get; private set; }
- private static void ReportGeneralErrors()
- {
- string errorLog = "<b>[SteamVR]</b> Initialization failed. ";
- #if OPENVR_XR_API
- errorLog += "Please verify that you have SteamVR installed, your hmd is functioning, and OpenVR Loader is checked in the XR Plugin Management section of Project Settings.";
- #else
- if (XRSettings.enabled == false)
- errorLog += "VR may be disabled in player settings. Go to player settings in the editor and check the 'Virtual Reality Supported' checkbox'. ";
- if (XRSettings.supportedDevices != null && XRSettings.supportedDevices.Length > 0)
- {
- if (XRSettings.supportedDevices.Contains("OpenVR") == false)
- errorLog += "OpenVR is not in your list of supported virtual reality SDKs. Add it to the list in player settings. ";
- else if (XRSettings.supportedDevices.First().Contains("OpenVR") == false)
- errorLog += "OpenVR is not first in your list of supported virtual reality SDKs. <b>This is okay, but if you have an Oculus device plugged in, and Oculus above OpenVR in this list, it will try and use the Oculus SDK instead of OpenVR.</b> ";
- }
- else
- {
- errorLog += "You have no SDKs in your Player Settings list of supported virtual reality SDKs. Add OpenVR to it. ";
- }
- errorLog += "To attempt to force OpenVR initialization call SteamVR.Initialize(true). ";
- #endif
- Debug.LogWarning(errorLog);
- }
- private static SteamVR CreateInstance()
- {
- initializedState = InitializedStates.Initializing;
- try
- {
- var error = EVRInitError.None;
- #if !OPENVR_XR_API
- if (!SteamVR.usingNativeSupport)
- {
- ReportGeneralErrors();
- initializedState = InitializedStates.InitializeFailure;
- SteamVR_Events.Initialized.Send(false);
- return null;
- }
- #endif
- // Verify common interfaces are valid.
- OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref error);
- if (error != EVRInitError.None)
- {
- initializedState = InitializedStates.InitializeFailure;
- ReportError(error);
- ReportGeneralErrors();
- SteamVR_Events.Initialized.Send(false);
- return null;
- }
- OpenVR.GetGenericInterface(OpenVR.IVROverlay_Version, ref error);
- if (error != EVRInitError.None)
- {
- initializedState = InitializedStates.InitializeFailure;
- ReportError(error);
- SteamVR_Events.Initialized.Send(false);
- return null;
- }
- OpenVR.GetGenericInterface(OpenVR.IVRInput_Version, ref error);
- if (error != EVRInitError.None)
- {
- initializedState = InitializedStates.InitializeFailure;
- ReportError(error);
- SteamVR_Events.Initialized.Send(false);
- return null;
- }
- settings = SteamVR_Settings.instance;
- #if !OPENVR_XR_API
- if (Application.isEditor)
- IdentifyEditorApplication();
- SteamVR_Input.IdentifyActionsFile();
- #endif
- if (SteamVR_Settings.instance.inputUpdateMode != SteamVR_UpdateModes.Nothing || SteamVR_Settings.instance.poseUpdateMode != SteamVR_UpdateModes.Nothing)
- {
- SteamVR_Input.Initialize();
- #if UNITY_EDITOR
- if (SteamVR_Input.IsOpeningSetup())
- return null;
- #endif
- }
- }
- catch (System.Exception e)
- {
- Debug.LogError("<b>[SteamVR]</b> " + e);
- SteamVR_Events.Initialized.Send(false);
- return null;
- }
- _enabled = true;
- initializedState = InitializedStates.InitializeSuccess;
- SteamVR_Events.Initialized.Send(true);
- return new SteamVR();
- }
- static void ReportError(EVRInitError error)
- {
- switch (error)
- {
- case EVRInitError.None:
- break;
- case EVRInitError.VendorSpecific_UnableToConnectToOculusRuntime:
- Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device is on, Oculus runtime is installed, and OVRService_*.exe is running.");
- break;
- case EVRInitError.Init_VRClientDLLNotFound:
- Debug.LogWarning("<b>[SteamVR]</b> Drivers not found! They can be installed via Steam under Library > Tools. Visit http://steampowered.com to install Steam.");
- break;
- case EVRInitError.Driver_RuntimeOutOfDate:
- Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device's runtime is up to date.");
- break;
- default:
- Debug.LogWarning("<b>[SteamVR]</b> " + OpenVR.GetStringForHmdError(error));
- break;
- }
- }
- // native interfaces
- public CVRSystem hmd { get; private set; }
- public CVRCompositor compositor { get; private set; }
- public CVROverlay overlay { get; private set; }
- // tracking status
- static public bool initializing { get; private set; }
- static public bool calibrating { get; private set; }
- static public bool outOfRange { get; private set; }
- static public bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount];
- // render values
- public float sceneWidth { get; private set; }
- public float sceneHeight { get; private set; }
- public float aspect { get; private set; }
- public float fieldOfView { get; private set; }
- public Vector2 tanHalfFov { get; private set; }
- public VRTextureBounds_t[] textureBounds { get; private set; }
- public SteamVR_Utils.RigidTransform[] eyes { get; private set; }
- public ETextureType textureType;
- // hmd properties
- public string hmd_TrackingSystemName { get { return GetStringProperty(ETrackedDeviceProperty.Prop_TrackingSystemName_String); } }
- public string hmd_ModelNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String); } }
- public string hmd_SerialNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_SerialNumber_String); } }
- public string hmd_Type { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ControllerType_String); } }
- public float hmd_SecondsFromVsyncToPhotons { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float); } }
- public float hmd_DisplayFrequency { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float); } }
- public EDeviceActivityLevel GetHeadsetActivityLevel()
- {
- return OpenVR.System.GetTrackedDeviceActivityLevel(OpenVR.k_unTrackedDeviceIndex_Hmd);
- }
- public string GetTrackedDeviceString(uint deviceId)
- {
- var error = ETrackedPropertyError.TrackedProp_Success;
- var capacity = hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, null, 0, ref error);
- if (capacity > 1)
- {
- var result = new System.Text.StringBuilder((int)capacity);
- hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, result, capacity, ref error);
- return result.ToString();
- }
- return null;
- }
- public string GetStringProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
- {
- var error = ETrackedPropertyError.TrackedProp_Success;
- var capactiy = hmd.GetStringTrackedDeviceProperty(deviceId, prop, null, 0, ref error);
- if (capactiy > 1)
- {
- var result = new System.Text.StringBuilder((int)capactiy);
- hmd.GetStringTrackedDeviceProperty(deviceId, prop, result, capactiy, ref error);
- return result.ToString();
- }
- return (error != ETrackedPropertyError.TrackedProp_Success) ? error.ToString() : "<unknown>";
- }
- public float GetFloatProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
- {
- var error = ETrackedPropertyError.TrackedProp_Success;
- return hmd.GetFloatTrackedDeviceProperty(deviceId, prop, ref error);
- }
- private static bool runningTemporarySession = false;
- public static bool InitializeTemporarySession(bool initInput = false)
- {
- if (Application.isEditor)
- {
- //bool needsInit = (!active && !usingNativeSupport && !runningTemporarySession);
- EVRInitError initError = EVRInitError.None;
- OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref initError);
- bool needsInit = initError != EVRInitError.None;
- if (needsInit)
- {
- EVRInitError error = EVRInitError.None;
- OpenVR.Init(ref error, EVRApplicationType.VRApplication_Overlay);
- if (error != EVRInitError.None)
- {
- Debug.LogError("<b>[SteamVR]</b> Error during OpenVR Init: " + error.ToString());
- return false;
- }
- IdentifyEditorApplication(false);
- SteamVR_Input.IdentifyActionsFile(false);
- runningTemporarySession = true;
- }
- if (initInput)
- {
- SteamVR_Input.Initialize(true);
- }
- return needsInit;
- }
- return false;
- }
- public static void ExitTemporarySession()
- {
- if (runningTemporarySession)
- {
- OpenVR.Shutdown();
- runningTemporarySession = false;
- }
- }
- #if UNITY_EDITOR
- public static void ShowBindingsForEditor()
- {
- bool temporarySession = InitializeTemporarySession(false);
- Valve.VR.EVRSettingsError bindingFlagError = Valve.VR.EVRSettingsError.None;
- Valve.VR.OpenVR.Settings.SetBool(Valve.VR.OpenVR.k_pch_SteamVR_Section, Valve.VR.OpenVR.k_pch_SteamVR_DebugInputBinding, true, ref bindingFlagError);
- if (bindingFlagError != Valve.VR.EVRSettingsError.None)
- Debug.LogError("<b>[SteamVR]</b> Error turning on the debug input binding flag in steamvr: " + bindingFlagError.ToString());
- if (Application.isPlaying == false)
- {
- IdentifyEditorApplication();
- SteamVR_Input.IdentifyActionsFile();
- }
- OpenVR.Input.OpenBindingUI(SteamVR_Settings.instance.editorAppKey, 0, 0, true);
- if (temporarySession)
- ExitTemporarySession();
- }
- public static string GetSteamVRFolderParentPath(bool localToAssetsFolder = false)
- {
- SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
- UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
- string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
- System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
- string fullPath = settingsScriptFileInfo.Directory.Parent.Parent.FullName;
- if (localToAssetsFolder == false)
- return fullPath;
- else
- {
- System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
- string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
- return localPath;
- }
- }
- public static string GetSteamVRFolderPath(bool localToAssetsFolder = false)
- {
- SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
- UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
- string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
- System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
- string fullPath = settingsScriptFileInfo.Directory.Parent.FullName;
- if (localToAssetsFolder == false)
- return fullPath;
- else
- {
- System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
- string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
- return localPath;
- }
- }
- public static string GetSteamVRResourcesFolderPath(bool localToAssetsFolder = false)
- {
- string basePath = GetSteamVRFolderParentPath(localToAssetsFolder);
- string folderPath = Path.Combine(basePath, "SteamVR_Resources");
- if (Directory.Exists(folderPath) == false)
- Directory.CreateDirectory(folderPath);
- string resourcesFolderPath = Path.Combine(folderPath, "Resources");
- if (Directory.Exists(resourcesFolderPath) == false)
- Directory.CreateDirectory(resourcesFolderPath);
- return resourcesFolderPath;
- }
- #endif
- public const string defaultUnityAppKeyTemplate = "application.generated.unity.{0}.exe";
- public const string defaultAppKeyTemplate = "application.generated.{0}";
- public static string GenerateAppKey()
- {
- string productName = GenerateCleanProductName();
- return string.Format(defaultUnityAppKeyTemplate, productName);
- }
- public static string GenerateCleanProductName()
- {
- string productName = Application.productName;
- if (string.IsNullOrEmpty(productName))
- productName = "unnamed_product";
- else
- {
- productName = System.Text.RegularExpressions.Regex.Replace(Application.productName, "[^\\w\\._]", "");
- productName = productName.ToLower();
- }
- return productName;
- }
- private static string GetManifestFile()
- {
- string currentPath = Application.dataPath;
- int lastIndex = currentPath.LastIndexOf('/');
- currentPath = currentPath.Remove(lastIndex, currentPath.Length - lastIndex);
- string fullPath = Path.Combine(currentPath, "unityProject.vrmanifest");
- FileInfo fullManifestPath = new FileInfo(SteamVR_Input.GetActionsFilePath());
- if (File.Exists(fullPath))
- {
- string jsonText = File.ReadAllText(fullPath);
- SteamVR_Input_ManifestFile existingFile = Valve.Newtonsoft.Json.JsonConvert.DeserializeObject<SteamVR_Input_ManifestFile>(jsonText);
- if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
- existingFile.applications[0].app_key != SteamVR_Settings.instance.editorAppKey)
- {
- Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different app key.");
- FileInfo existingInfo = new FileInfo(fullPath);
- if (existingInfo.IsReadOnly)
- existingInfo.IsReadOnly = false;
- existingInfo.Delete();
- }
- if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
- existingFile.applications[0].action_manifest_path != fullManifestPath.FullName)
- {
- Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different action manifest path:" +
- "\nExisting:" + existingFile.applications[0].action_manifest_path +
- "\nNew: " + fullManifestPath.FullName);
- FileInfo existingInfo = new FileInfo(fullPath);
- if (existingInfo.IsReadOnly)
- existingInfo.IsReadOnly = false;
- existingInfo.Delete();
- }
- }
- if (File.Exists(fullPath) == false)
- {
- SteamVR_Input_ManifestFile manifestFile = new SteamVR_Input_ManifestFile();
- manifestFile.source = "Unity";
- SteamVR_Input_ManifestFile_Application manifestApplication = new SteamVR_Input_ManifestFile_Application();
- manifestApplication.app_key = SteamVR_Settings.instance.editorAppKey;
- manifestApplication.action_manifest_path = fullManifestPath.FullName;
- manifestApplication.launch_type = "url";
- //manifestApplication.binary_path_windows = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
- //manifestApplication.binary_path_linux = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
- //manifestApplication.binary_path_osx = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
- manifestApplication.url = "steam://launch/";
- manifestApplication.strings.Add("en_us", new SteamVR_Input_ManifestFile_ApplicationString() { name = string.Format("{0} [Testing]", Application.productName) });
- /*
- var bindings = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application_Binding>();
- SteamVR_Input.InitializeFile();
- if (SteamVR_Input.actionFile != null)
- {
- string[] bindingFiles = SteamVR_Input.actionFile.GetFilesToCopy(true);
- if (bindingFiles.Length == SteamVR_Input.actionFile.default_bindings.Count)
- {
- for (int bindingIndex = 0; bindingIndex < bindingFiles.Length; bindingIndex++)
- {
- SteamVR_Input_ManifestFile_Application_Binding binding = new SteamVR_Input_ManifestFile_Application_Binding();
- binding.binding_url = bindingFiles[bindingIndex];
- binding.controller_type = SteamVR_Input.actionFile.default_bindings[bindingIndex].controller_type;
- bindings.Add(binding);
- }
- manifestApplication.bindings = bindings;
- }
- else
- {
- Debug.LogError("<b>[SteamVR]</b> Mismatch in available binding files.");
- }
- }
- else
- {
- Debug.LogError("<b>[SteamVR]</b> Could not load actions file.");
- }
- */
- manifestFile.applications = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application>();
- manifestFile.applications.Add(manifestApplication);
- string json = Valve.Newtonsoft.Json.JsonConvert.SerializeObject(manifestFile, Valve.Newtonsoft.Json.Formatting.Indented,
- new Valve.Newtonsoft.Json.JsonSerializerSettings { NullValueHandling = Valve.Newtonsoft.Json.NullValueHandling.Ignore });
- File.WriteAllText(fullPath, json);
- }
- return fullPath;
- }
- private static void IdentifyEditorApplication(bool showLogs = true)
- {
- //bool isInstalled = OpenVR.Applications.IsApplicationInstalled(SteamVR_Settings.instance.editorAppKey);
- if (string.IsNullOrEmpty(SteamVR_Settings.instance.editorAppKey))
- {
- Debug.LogError("<b>[SteamVR]</b> Critical Error identifying application. EditorAppKey is null or empty. Input may not work.");
- return;
- }
- string manifestPath = GetManifestFile();
- EVRApplicationError addManifestErr = OpenVR.Applications.AddApplicationManifest(manifestPath, true);
- if (addManifestErr != EVRApplicationError.None)
- Debug.LogError("<b>[SteamVR]</b> Error adding vr manifest file: " + addManifestErr.ToString());
- else
- {
- if (showLogs)
- Debug.Log("<b>[SteamVR]</b> Successfully added VR manifest to SteamVR");
- }
- int processId = System.Diagnostics.Process.GetCurrentProcess().Id;
- EVRApplicationError applicationIdentifyErr = OpenVR.Applications.IdentifyApplication((uint)processId, SteamVR_Settings.instance.editorAppKey);
- if (applicationIdentifyErr != EVRApplicationError.None)
- Debug.LogError("<b>[SteamVR]</b> Error identifying application: " + applicationIdentifyErr.ToString());
- else
- {
- if (showLogs)
- Debug.Log(string.Format("<b>[SteamVR]</b> Successfully identified process as editor project to SteamVR ({0})", SteamVR_Settings.instance.editorAppKey));
- }
- }
- #region Event callbacks
- private void OnInitializing(bool initializing)
- {
- SteamVR.initializing = initializing;
- }
- private void OnCalibrating(bool calibrating)
- {
- SteamVR.calibrating = calibrating;
- }
- private void OnOutOfRange(bool outOfRange)
- {
- SteamVR.outOfRange = outOfRange;
- }
- private void OnDeviceConnected(int i, bool connected)
- {
- SteamVR.connected[i] = connected;
- }
- private void OnNewPoses(TrackedDevicePose_t[] poses)
- {
- // Update eye offsets to account for IPD changes.
- eyes[0] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left));
- eyes[1] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right));
- for (int i = 0; i < poses.Length; i++)
- {
- var connected = poses[i].bDeviceIsConnected;
- if (connected != SteamVR.connected[i])
- {
- SteamVR_Events.DeviceConnected.Send(i, connected);
- }
- }
- if (poses.Length > OpenVR.k_unTrackedDeviceIndex_Hmd)
- {
- var result = poses[OpenVR.k_unTrackedDeviceIndex_Hmd].eTrackingResult;
- var initializing = result == ETrackingResult.Uninitialized;
- if (initializing != SteamVR.initializing)
- {
- SteamVR_Events.Initializing.Send(initializing);
- }
- var calibrating =
- result == ETrackingResult.Calibrating_InProgress ||
- result == ETrackingResult.Calibrating_OutOfRange;
- if (calibrating != SteamVR.calibrating)
- {
- SteamVR_Events.Calibrating.Send(calibrating);
- }
- var outOfRange =
- result == ETrackingResult.Running_OutOfRange ||
- result == ETrackingResult.Calibrating_OutOfRange;
- if (outOfRange != SteamVR.outOfRange)
- {
- SteamVR_Events.OutOfRange.Send(outOfRange);
- }
- }
- }
- #endregion
- private SteamVR()
- {
- hmd = OpenVR.System;
- Debug.LogFormat("<b>[SteamVR]</b> Initialized. Connected to {0} : {1} : {2} :: {3}", hmd_TrackingSystemName, hmd_ModelNumber, hmd_SerialNumber, hmd_Type);
- compositor = OpenVR.Compositor;
- overlay = OpenVR.Overlay;
- // Setup render values
- uint w = 0, h = 0;
- hmd.GetRecommendedRenderTargetSize(ref w, ref h);
- sceneWidth = (float)w;
- sceneHeight = (float)h;
- float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f;
- hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom);
- float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f;
- hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom);
- tanHalfFov = new Vector2(
- Mathf.Max(-l_left, l_right, -r_left, r_right),
- Mathf.Max(-l_top, l_bottom, -r_top, r_bottom));
- textureBounds = new VRTextureBounds_t[2];
- textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x;
- textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x;
- textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y;
- textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y;
- textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x;
- textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x;
- textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y;
- textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y;
- // Grow the recommended size to account for the overlapping fov
- sceneWidth = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin);
- sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin);
- aspect = tanHalfFov.x / tanHalfFov.y;
- fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg;
- eyes = new SteamVR_Utils.RigidTransform[] {
- new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)),
- new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) };
- switch (SystemInfo.graphicsDeviceType)
- {
- #if (UNITY_5_4)
- case UnityEngine.Rendering.GraphicsDeviceType.OpenGL2:
- #endif
- case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore:
- case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2:
- case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3:
- textureType = ETextureType.OpenGL;
- break;
- #if !(UNITY_5_4)
- case UnityEngine.Rendering.GraphicsDeviceType.Vulkan:
- textureType = ETextureType.Vulkan;
- break;
- #endif
- default:
- textureType = ETextureType.DirectX;
- break;
- }
- SteamVR_Events.Initializing.Listen(OnInitializing);
- SteamVR_Events.Calibrating.Listen(OnCalibrating);
- SteamVR_Events.OutOfRange.Listen(OnOutOfRange);
- SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected);
- SteamVR_Events.NewPoses.Listen(OnNewPoses);
- }
- ~SteamVR()
- {
- Dispose(false);
- }
- public void Dispose()
- {
- Dispose(true);
- System.GC.SuppressFinalize(this);
- }
- private void Dispose(bool disposing)
- {
- SteamVR_Events.Initializing.Remove(OnInitializing);
- SteamVR_Events.Calibrating.Remove(OnCalibrating);
- SteamVR_Events.OutOfRange.Remove(OnOutOfRange);
- SteamVR_Events.DeviceConnected.Remove(OnDeviceConnected);
- SteamVR_Events.NewPoses.Remove(OnNewPoses);
- _instance = null;
- }
- // Use this interface to avoid accidentally creating the instance in the process of attempting to dispose of it.
- public static void SafeDispose()
- {
- if (_instance != null)
- _instance.Dispose();
- }
- }
- }
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