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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.ComponentModel;
- namespace Valve.VR
- {
- public enum SteamVR_Input_Sources
- {
- [Description("/unrestricted")] //todo: check to see if this gets exported: k_ulInvalidInputHandle
- Any,
- [Description("/user/hand/left")]
- LeftHand,
- [Description("/user/hand/right")]
- RightHand,
- [Description("/user/foot/left")]
- LeftFoot,
- [Description("/user/foot/right")]
- RightFoot,
- [Description("/user/shoulder/left")]
- LeftShoulder,
- [Description("/user/shoulder/right")]
- RightShoulder,
- [Description("/user/waist")]
- Waist,
- [Description("/user/chest")]
- Chest,
- [Description("/user/head")]
- Head,
- [Description("/user/gamepad")]
- Gamepad,
- [Description("/user/camera")]
- Camera,
- [Description("/user/keyboard")]
- Keyboard,
- [Description("/user/treadmill")]
- Treadmill,
- }
- }
- namespace Valve.VR.InputSources
- {
- using Sources = SteamVR_Input_Sources;
- }
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