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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- using UnityEngine;
- using System.Collections;
- using System;
- using Valve.VR;
- using System.Runtime.InteropServices;
- using System.Collections.Generic;
- using System.Text;
- namespace Valve.VR
- {
- /// <summary>
- /// Action sets are logical groupings of actions. Multiple sets can be active at one time.
- /// </summary>
- public static class SteamVR_ActionSet_Manager
- {
- public static VRActiveActionSet_t[] rawActiveActionSetArray;
- [NonSerialized]
- private static uint activeActionSetSize;
- private static bool changed = false;
- public static void Initialize()
- {
- activeActionSetSize = (uint)(Marshal.SizeOf(typeof(VRActiveActionSet_t)));
- }
- /// <summary>
- /// Disable all known action sets.
- /// </summary>
- public static void DisableAllActionSets()
- {
- for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
- {
- SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.Any);
- SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.LeftHand);
- SteamVR_Input.actionSets[actionSetIndex].Deactivate(SteamVR_Input_Sources.RightHand);
- }
- }
- private static int lastFrameUpdated;
- public static void UpdateActionStates(bool force = false)
- {
- if (force || Time.frameCount != lastFrameUpdated)
- {
- lastFrameUpdated = Time.frameCount;
- if (changed)
- {
- UpdateActionSetsArray();
- }
- if (rawActiveActionSetArray != null && rawActiveActionSetArray.Length > 0)
- {
- if (OpenVR.Input != null)
- {
- EVRInputError err = OpenVR.Input.UpdateActionState(rawActiveActionSetArray, activeActionSetSize);
- if (err != EVRInputError.None)
- Debug.LogError("<b>[SteamVR]</b> UpdateActionState error: " + err.ToString());
- //else Debug.Log("Action sets activated: " + activeActionSets.Length);
- }
- }
- else
- {
- //Debug.LogWarning("No sets active");
- }
- }
- }
- public static void SetChanged()
- {
- changed = true;
- }
- private static void UpdateActionSetsArray()
- {
- List<VRActiveActionSet_t> activeActionSetsList = new List<VRActiveActionSet_t>();
- SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
- for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
- {
- SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];
- for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
- {
- SteamVR_Input_Sources source = sources[sourceIndex];
- if (set.ReadRawSetActive(source))
- {
- VRActiveActionSet_t activeSet = new VRActiveActionSet_t();
- activeSet.ulActionSet = set.handle;
- activeSet.nPriority = set.ReadRawSetPriority(source);
- activeSet.ulRestrictedToDevice = SteamVR_Input_Source.GetHandle(source);
- int insertionIndex = 0;
- for (insertionIndex = 0; insertionIndex < activeActionSetsList.Count; insertionIndex++)
- {
- if (activeActionSetsList[insertionIndex].nPriority > activeSet.nPriority)
- break;
- }
- activeActionSetsList.Insert(insertionIndex, activeSet);
- }
- }
- }
- changed = false;
- rawActiveActionSetArray = activeActionSetsList.ToArray();
- if (Application.isEditor || updateDebugTextInBuilds)
- UpdateDebugText();
- }
- public static SteamVR_ActionSet GetSetFromHandle(ulong handle)
- {
- for (int actionSetIndex = 0; actionSetIndex < SteamVR_Input.actionSets.Length; actionSetIndex++)
- {
- SteamVR_ActionSet set = SteamVR_Input.actionSets[actionSetIndex];
- if (set.handle == handle)
- return set;
- }
- return null;
- }
- public static string debugActiveSetListText;
- public static bool updateDebugTextInBuilds = false;
- private static void UpdateDebugText()
- {
- StringBuilder stringBuilder = new StringBuilder();
- for (int activeIndex = 0; activeIndex < rawActiveActionSetArray.Length; activeIndex++)
- {
- VRActiveActionSet_t set = rawActiveActionSetArray[activeIndex];
- stringBuilder.Append(set.nPriority);
- stringBuilder.Append("\t");
- stringBuilder.Append(SteamVR_Input_Source.GetSource(set.ulRestrictedToDevice));
- stringBuilder.Append("\t");
- stringBuilder.Append(GetSetFromHandle(set.ulActionSet).GetShortName());
- stringBuilder.Append("\n");
- }
- debugActiveSetListText = stringBuilder.ToString();
- }
- }
- }
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