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- using RootSystem = System;
- using System.Linq;
- using System.Collections.Generic;
- namespace Windows.Kinect
- {
- //
- // Windows.Kinect.JointOrientation
- //
- [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
- public struct JointOrientation
- {
- public Windows.Kinect.JointType JointType { get; set; }
- public Windows.Kinect.Vector4 Orientation { get; set; }
- public override int GetHashCode()
- {
- return JointType.GetHashCode() ^ Orientation.GetHashCode();
- }
- public override bool Equals(object obj)
- {
- if (!(obj is JointOrientation))
- {
- return false;
- }
- return this.Equals((JointOrientation)obj);
- }
- public bool Equals(JointOrientation obj)
- {
- return JointType.Equals(obj.JointType) && Orientation.Equals(obj.Orientation);
- }
- public static bool operator ==(JointOrientation a, JointOrientation b)
- {
- return a.Equals(b);
- }
- public static bool operator !=(JointOrientation a, JointOrientation b)
- {
- return !(a.Equals(b));
- }
- }
- }
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