AudioBeamFrameReference.cs 4.3 KB

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  1. using RootSystem = System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. namespace Windows.Kinect
  5. {
  6. //
  7. // Windows.Kinect.AudioBeamFrameReference
  8. //
  9. public sealed partial class AudioBeamFrameReference : Helper.INativeWrapper
  10. {
  11. internal RootSystem.IntPtr _pNative;
  12. RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
  13. // Constructors and Finalizers
  14. internal AudioBeamFrameReference(RootSystem.IntPtr pNative)
  15. {
  16. _pNative = pNative;
  17. Windows_Kinect_AudioBeamFrameReference_AddRefObject(ref _pNative);
  18. }
  19. ~AudioBeamFrameReference()
  20. {
  21. Dispose(false);
  22. }
  23. [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
  24. private static extern void Windows_Kinect_AudioBeamFrameReference_ReleaseObject(ref RootSystem.IntPtr pNative);
  25. [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
  26. private static extern void Windows_Kinect_AudioBeamFrameReference_AddRefObject(ref RootSystem.IntPtr pNative);
  27. private void Dispose(bool disposing)
  28. {
  29. if (_pNative == RootSystem.IntPtr.Zero)
  30. {
  31. return;
  32. }
  33. __EventCleanup();
  34. Helper.NativeObjectCache.RemoveObject<AudioBeamFrameReference>(_pNative);
  35. Windows_Kinect_AudioBeamFrameReference_ReleaseObject(ref _pNative);
  36. _pNative = RootSystem.IntPtr.Zero;
  37. }
  38. // Public Properties
  39. [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
  40. private static extern long Windows_Kinect_AudioBeamFrameReference_get_RelativeTime(RootSystem.IntPtr pNative);
  41. public RootSystem.TimeSpan RelativeTime
  42. {
  43. get
  44. {
  45. if (_pNative == RootSystem.IntPtr.Zero)
  46. {
  47. throw new RootSystem.ObjectDisposedException("AudioBeamFrameReference");
  48. }
  49. return RootSystem.TimeSpan.FromMilliseconds(Windows_Kinect_AudioBeamFrameReference_get_RelativeTime(_pNative));
  50. }
  51. }
  52. // Public Methods
  53. [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
  54. private static extern int Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames_Length(RootSystem.IntPtr pNative);
  55. [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
  56. private static extern int Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames(RootSystem.IntPtr pNative, [RootSystem.Runtime.InteropServices.Out] RootSystem.IntPtr[] outCollection, int outCollectionSize);
  57. public RootSystem.Collections.Generic.IList<Windows.Kinect.AudioBeamFrame> AcquireBeamFrames()
  58. {
  59. if (_pNative == RootSystem.IntPtr.Zero)
  60. {
  61. throw new RootSystem.ObjectDisposedException("AudioBeamFrameReference");
  62. }
  63. int outCollectionSize = Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames_Length(_pNative);
  64. var outCollection = new RootSystem.IntPtr[outCollectionSize];
  65. var managedCollection = new Windows.Kinect.AudioBeamFrame[outCollectionSize];
  66. outCollectionSize = Windows_Kinect_AudioBeamFrameReference_AcquireBeamFrames(_pNative, outCollection, outCollectionSize);
  67. Helper.ExceptionHelper.CheckLastError();
  68. for(int i=0;i<outCollectionSize;i++)
  69. {
  70. if(outCollection[i] == RootSystem.IntPtr.Zero)
  71. {
  72. continue;
  73. }
  74. var obj = Helper.NativeObjectCache.CreateOrGetObject<Windows.Kinect.AudioBeamFrame>(outCollection[i], n => new Windows.Kinect.AudioBeamFrame(n));
  75. managedCollection[i] = obj;
  76. }
  77. return managedCollection;
  78. }
  79. private void __EventCleanup()
  80. {
  81. }
  82. }
  83. }