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- using RootSystem = System;
- using System.Linq;
- using System.Collections.Generic;
- namespace Windows.Kinect
- {
- //
- // Windows.Kinect.AudioBeamFrameList
- //
- public sealed partial class AudioBeamFrameList : RootSystem.IDisposable, Helper.INativeWrapper
- {
- internal RootSystem.IntPtr _pNative;
- RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } }
- // Constructors and Finalizers
- internal AudioBeamFrameList(RootSystem.IntPtr pNative)
- {
- _pNative = pNative;
- Windows_Kinect_AudioBeamFrameList_AddRefObject(ref _pNative);
- }
- ~AudioBeamFrameList()
- {
- Dispose(false);
- }
- [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
- private static extern void Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref RootSystem.IntPtr pNative);
- [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
- private static extern void Windows_Kinect_AudioBeamFrameList_AddRefObject(ref RootSystem.IntPtr pNative);
- private void Dispose(bool disposing)
- {
- if (_pNative == RootSystem.IntPtr.Zero)
- {
- return;
- }
- __EventCleanup();
- Helper.NativeObjectCache.RemoveObject<AudioBeamFrameList>(_pNative);
- if (disposing)
- {
- Windows_Kinect_AudioBeamFrameList_Dispose(_pNative);
- }
- Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref _pNative);
- _pNative = RootSystem.IntPtr.Zero;
- }
- // Public Methods
- [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)]
- private static extern void Windows_Kinect_AudioBeamFrameList_Dispose(RootSystem.IntPtr pNative);
- public void Dispose()
- {
- if (_pNative == RootSystem.IntPtr.Zero)
- {
- return;
- }
- Dispose(true);
- RootSystem.GC.SuppressFinalize(this);
- }
- private void __EventCleanup()
- {
- }
- }
- }
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