using System.Collections; using System.Collections.Generic; using UnityEngine; using Kinect = Windows.Kinect; public class Visualizer_FadeIn : MonoBehaviour { public Material boneMaterial; public Material transparentMat; public BodySourceView bsv; public bool wristLeftTriggered; public bool wristRightTriggered; private JointsData data; private Dictionary _BoneMap = new Dictionary() { { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft }, { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft }, { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft }, { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase }, { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight }, { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight }, { Kinect.JointType.KneeRight, Kinect.JointType.HipRight }, { Kinect.JointType.HipRight, Kinect.JointType.SpineBase }, { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft }, { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft }, { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft }, { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft }, { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft }, { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder }, { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight }, { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight }, { Kinect.JointType.HandRight, Kinect.JointType.WristRight }, { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight }, { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight }, { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder }, { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid }, { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder }, { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck }, { Kinect.JointType.Neck, Kinect.JointType.Head }, }; private float t; private List jointObjs = new List(); private bool beginUpdate; private GameObject body; void Update() { if (!beginUpdate) return; if (t >= 1) { Destroy(body); Destroy(gameObject); return; } t += Time.deltaTime / 2; Color newColor = new Color(1, 1, 1, Mathf.Lerp(0, 1, t)); foreach(GameObject go in jointObjs) { go.GetComponent().material.color = newColor; go.GetComponent().startColor = newColor; go.GetComponent().endColor = newColor; } // After half time, report if player WristLeft or WristRight late or not if (t > 0.5f) { if (!wristLeftTriggered) { bsv.wristLeftLate = true; } if (!wristRightTriggered) { bsv.wristRightLate = true; } } } public void SetData(JointsData data) { this.data = data; } public void ShowBody() { // Create GameObject body body = new GameObject("Recorded Body (Visualizer_FadeIn)"); body.transform.parent = gameObject.transform; for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++) { // Skip these joints if (jt == Kinect.JointType.Head || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight) continue; // Create GameObject cubes for joints GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube); jointObj.GetComponent().material = transparentMat; // Give BoxCollider.isTrigger true and TriggerDetector to WristLeft and WristRight if (jt == Kinect.JointType.WristLeft || jt == Kinect.JointType.WristRight) { jointObj.GetComponent().isTrigger = true; jointObj.AddComponent(); } LineRenderer lr = jointObj.AddComponent(); lr.positionCount = 2; lr.material = boneMaterial; lr.startWidth = 0.3f; lr.endWidth = 0.3f; jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f); jointObj.name = jt.ToString(); jointObj.transform.position = new Vector3(data.jointsPositionsX[(int)jt], data.jointsPositionsY[(int)jt], data.jointsPositionsZ[(int)jt]); jointObj.transform.parent = body.transform; // Add to list jointObjs.Add(jointObj); } // Connect the joints with LineRenderer for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++) { // Skip if dictionary not contains the joint or other these joints if (!_BoneMap.ContainsKey(jt) || jt == Kinect.JointType.Neck || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight) continue; Transform jointObj = body.transform.Find(jt.ToString()); Transform targetJoint = body.transform.Find(_BoneMap[jt].ToString()); LineRenderer lr = jointObj.GetComponent(); lr.SetPosition(0, jointObj.localPosition); lr.SetPosition(1, targetJoint.localPosition); } beginUpdate = true; } }