using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.KinectUnityAddinUtils // public sealed partial class KinectUnityAddinUtils { [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)] private static extern void KinectUnityAddin_FreeMemory(RootSystem.IntPtr pToDealloc); public static void FreeMemory(RootSystem.IntPtr pToDealloc) { KinectUnityAddin_FreeMemory(pToDealloc); } } }