using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModeController : MonoBehaviour { public enum Perspective { FirstPersonPerspective, ThirdPersonPerspective, ThirdPersonPerspectiveWithMultipleViews }; public enum Complexity { OneArm, TwoArms, TwoArmsPlusLeg } public enum Direction { Sideways, Forward, Backward } public enum Feedback { None, ColorFeedback, HapticFeedback } public enum Speed { Slow, Fast } public bool testing; public Perspective perspective; public Complexity complexity; public Direction direction; public Feedback feedback; public Speed speed; public GameObject monitors; private void Start() { if (perspective == Perspective.ThirdPersonPerspectiveWithMultipleViews) { monitors.SetActive(true); } else { monitors.SetActive(false); } } }