using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class JointsData { public List jointsPositionsX = new List(); public List jointsPositionsY = new List(); public List jointsPositionsZ = new List(); public JointsData(Vector3[] jointsData) { foreach(Vector3 t in jointsData) { jointsPositionsX.Add(t.x); jointsPositionsY.Add(t.y); jointsPositionsZ.Add(t.z); } } }