using RootSystem = System; using System.Linq; using System.Collections.Generic; namespace Windows.Kinect { // // Windows.Kinect.AudioBeamFrameList // public sealed partial class AudioBeamFrameList : RootSystem.IDisposable, Helper.INativeWrapper { internal RootSystem.IntPtr _pNative; RootSystem.IntPtr Helper.INativeWrapper.nativePtr { get { return _pNative; } } // Constructors and Finalizers internal AudioBeamFrameList(RootSystem.IntPtr pNative) { _pNative = pNative; Windows_Kinect_AudioBeamFrameList_AddRefObject(ref _pNative); } ~AudioBeamFrameList() { Dispose(false); } [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)] private static extern void Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref RootSystem.IntPtr pNative); [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)] private static extern void Windows_Kinect_AudioBeamFrameList_AddRefObject(ref RootSystem.IntPtr pNative); private void Dispose(bool disposing) { if (_pNative == RootSystem.IntPtr.Zero) { return; } __EventCleanup(); Helper.NativeObjectCache.RemoveObject(_pNative); if (disposing) { Windows_Kinect_AudioBeamFrameList_Dispose(_pNative); } Windows_Kinect_AudioBeamFrameList_ReleaseObject(ref _pNative); _pNative = RootSystem.IntPtr.Zero; } // Public Methods [RootSystem.Runtime.InteropServices.DllImport("KinectUnityAddin", CallingConvention=RootSystem.Runtime.InteropServices.CallingConvention.Cdecl, SetLastError=true)] private static extern void Windows_Kinect_AudioBeamFrameList_Dispose(RootSystem.IntPtr pNative); public void Dispose() { if (_pNative == RootSystem.IntPtr.Zero) { return; } Dispose(true); RootSystem.GC.SuppressFinalize(this); } private void __EventCleanup() { } } }