using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; public static class SaveSystem { private static string path = Application.persistentDataPath + "/joints.sav"; public static void Save(List jointsSequence, List recordingTimes) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Create); JointsDataSequence data = new JointsDataSequence(jointsSequence, recordingTimes); formatter.Serialize(stream, data); stream.Close(); } public static JointsDataSequence Load() { if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); JointsDataSequence data = formatter.Deserialize(stream) as JointsDataSequence; stream.Close(); return data; } else { Debug.LogError("Save file not found in " + path); return null; } } }