using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class JointsDataSequence { public List jointsDataSequence = new List(); public List recordingTimes = new List(); public JointsDataSequence(List jointsSequence, List recordingTimes) { foreach(Vector3[] vectors in jointsSequence) { JointsData jointsData = new JointsData(vectors); jointsDataSequence.Add(jointsData); } foreach(float f in recordingTimes) { recordingTimes.Add(f); } } }