//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; using Valve.VR.InteractionSystem; namespace Valve.VR.InteractionSystem.Sample { public class SkeletonUIOptions : MonoBehaviour { public void AnimateHandWithController() { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithController); } } } public void AnimateHandWithoutController() { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithoutController); } } } public void ShowController() { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { hand.ShowController(true); } } } public void SetRenderModel(RenderModelChangerUI prefabs) { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { if (hand.handType == SteamVR_Input_Sources.RightHand) hand.SetRenderModel(prefabs.rightPrefab); if (hand.handType == SteamVR_Input_Sources.LeftHand) hand.SetRenderModel(prefabs.leftPrefab); } } } public void HideController() { for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++) { Hand hand = Player.instance.hands[handIndex]; if (hand != null) { hand.HideController(true); } } } } }