using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class JointsDataSequence { public List<JointsData> jointsDataSequence = new List<JointsData>(); public List<float> recordingTimes = new List<float>(); public JointsDataSequence(List<Vector3[]> jointsSequence, List<float> recordingTimes) { foreach(Vector3[] vectors in jointsSequence) { JointsData jointsData = new JointsData(vectors); jointsDataSequence.Add(jointsData); } foreach(float f in recordingTimes) { this.recordingTimes.Add(f); } } }