using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class JointsDataSequence { public List jointsDataSequence = new List(); public JointsDataSequence(List jointsSequence) { foreach(Transform[] tArray in jointsSequence) { JointsData jointsData = new JointsData(tArray); jointsDataSequence.Add(jointsData); } } }