using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerDetector : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.CompareTag("WristLeft")) { other.GetComponent().material.color = new Color(1, 1, 1); other.GetComponent().startColor = new Color(1, 1, 1); BodySourceView bsv = other.GetComponentInParent(); bsv.wristLeftLate = false; Visualizer_FadeIn vfi = GetComponentInParent(); vfi.wristLeftTriggered = true; Destroy(gameObject.transform.parent); } else if (other.CompareTag("WristRight")) { other.GetComponent().material.color = new Color(1, 1, 1); other.GetComponent().startColor = new Color(1, 1, 1); BodySourceView bsv = other.GetComponentInParent(); bsv.wristRightLate = false; Visualizer_FadeIn vfi = GetComponentInParent(); vfi.wristRightTriggered = true; Destroy(gameObject.transform.parent); } } }