using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class ViveInput : MonoBehaviour { public PlayerReplay playerReplay; public BodySourceView bsv; private SteamVR_Action_Boolean grabPinch; private SteamVR_Action_Boolean grabGrib; private SteamVR_Action_Boolean teleport; //private SteamVR_Action_Vector2 trackpad; private bool isRecording; private float recordingTime; private void Start() { grabPinch = SteamVR_Actions.default_GrabPinch; grabGrib = SteamVR_Actions.default_GrabGrip; teleport = SteamVR_Actions.default_Teleport; } void Update() { if (grabPinch.GetStateDown(SteamVR_Input_Sources.Any)) { Debug.Log("Recording..."); isRecording = true; } if (teleport.GetStateDown(SteamVR_Input_Sources.Any)) { Debug.Log("Saving..."); isRecording = false; recordingTime = 0; playerReplay.Save(); playerReplay.ResetRecording(); } if (grabGrib.GetStateDown(SteamVR_Input_Sources.Any)) { Debug.Log("Loading..."); playerReplay.Load(); } if (isRecording) { playerReplay.AddJoints(recordingTime); recordingTime += Time.deltaTime; } } }