using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModeController : MonoBehaviour { public enum Perspective { FirstPersonPerspective, ThirdPersonPerspective, ThirdPersonPerspectiveWithMultipleViews }; public enum Feedback { NoFeedback, ColorFeedback, HapticFeedback } public Perspective perspective; public Feedback feedback; public GameObject monitors; private void Start() { if (perspective == Perspective.ThirdPersonPerspectiveWithMultipleViews) { monitors.SetActive(true); } else { monitors.SetActive(false); } } }