Browse Source

fix red color bone and first person perspective

Kenkart 2 years ago
parent
commit
e751a274ff
3 changed files with 214 additions and 202 deletions
  1. 9 5
      Assets/KinectView/Scripts/BodySourceView.cs
  2. 205 197
      Assets/Scenes/Main.unity
  3. BIN
      Assets/joints.sav

+ 9 - 5
Assets/KinectView/Scripts/BodySourceView.cs

@@ -148,7 +148,7 @@ public class BodySourceView : MonoBehaviour
             //lr.SetWidth(0.05f, 0.05f);
             lr.startWidth = 0.05f;
             lr.endWidth = 0.05f;
-            Material whiteDiffuseMat = new Material(Shader.Find("Unlit/Texture"));
+            Material whiteDiffuseMat = new Material(Shader.Find("Sprites/Default"));
             lr.material = whiteDiffuseMat;
 
             jointObj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
@@ -178,14 +178,18 @@ public class BodySourceView : MonoBehaviour
             {
                 // Make head joint invisible
                 jointObj.GetComponent<Renderer>().enabled = false;
+            }
 
-                // Make camera follow the head
+            if (jt == Kinect.JointType.Neck)
+            {
+                // Make camera follow the neck
                 if (modeController.perspective == ModeController.Perspective.FirstPersonPerspective)
                 {
-                    cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y - 1.4f, jointObj.localPosition.z - 0.3f);
-                } else
+                    cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y + 0.08f, jointObj.localPosition.z - 0.03f);
+                }
+                else
                 {
-                    cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y - 1.4f, jointObj.localPosition.z + 0.3f);
+                    cameraRig.localPosition = new Vector3(jointObj.localPosition.x, jointObj.localPosition.y - 0.1f, jointObj.localPosition.z + 1);
                 }
             }
 

+ 205 - 197
Assets/Scenes/Main.unity

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BIN
Assets/joints.sav