@@ -297,11 +297,12 @@ public class PlayerReplay : MonoBehaviour
bc.endStepsPressed = false;
}
+ // TODO: maybe need to check if body is null or not (after 6 seconds body is destroyed, destroy a destroyed gameobject error?)
+ Destroy(body);
+
// Wait for input
yield return ViveInput.WaitForControllerPress();
- Destroy(body);
-
if (finish)
break;