Ver Fonte

delete unused code

Kenkart há 2 anos atrás
pai
commit
c3d427c0fb

+ 0 - 3
Assets/KinectView/Scripts/BodySourceView.cs

@@ -12,9 +12,6 @@ public class BodySourceView : MonoBehaviour
 
     public GameObject body;
 
-    public bool wristLeftLate;
-    public bool wristRightLate;
-
     private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
     private BodySourceManager _BodyManager;
 

+ 216 - 485
Assets/Scenes/Main.unity

@@ -747,7 +747,6 @@ MonoBehaviour:
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   recordingTimes: []
   transparentMat: {fileID: 2100000, guid: 803645c956e5ae64a9b99ae13a11cd41, type: 2}
-  vfi: {fileID: 1896464126}
   vfis: {fileID: 1143995017}
   bc: {fileID: 336955516}
   startStepPreview: {fileID: 1821857529}
@@ -765,7 +764,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 11
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1001 &66752685
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@@ -915,11 +914,11 @@ PrefabInstance:
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       propertyPath: m_Materials.Array.data[0]
       value: 
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+      objectReference: {fileID: 362726777}
     - target: {fileID: 3380982, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
       propertyPath: m_Mesh
       value: 
-      objectReference: {fileID: 1360962168}
+      objectReference: {fileID: 917744828}
     - target: {fileID: 4000013889601590, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
       propertyPath: m_LocalPosition.y
       value: 1
@@ -1162,8 +1161,6 @@ MonoBehaviour:
   playerReplay: {fileID: 65057765}
   modeController: {fileID: 815386528}
   body: {fileID: 0}
-  wristLeftLate: 0
-  wristRightLate: 0
 --- !u!4 &189736996
 Transform:
   m_ObjectHideFlags: 0
@@ -1176,7 +1173,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 5
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1001 &190386406
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@@ -1641,7 +1638,7 @@ Transform:
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   - {fileID: 860046968}
   m_Father: {fileID: 0}
-  m_RootOrder: 6
+  m_RootOrder: 13
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!4 &228854089 stripped
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@@ -1984,7 +1981,7 @@ RectTransform:
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   m_Father: {fileID: 0}
-  m_RootOrder: 17
+  m_RootOrder: 12
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
@@ -2042,7 +2039,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 15
+  m_RootOrder: 9
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 --- !u!4 &337450662 stripped
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@@ -2116,6 +2113,41 @@ Transform:
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   m_PrefabInstance: {fileID: 56453114}
   m_PrefabAsset: {fileID: 0}
+--- !u!21 &362726777
+Material:
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+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Sprites/Default
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+        m_Scale: {x: 1, y: 1}
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+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
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+    m_Colors:
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+    - _Flip: {r: 1, g: 1, b: 1, a: 1}
+    - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
+  m_BuildTextureStacks: []
 --- !u!4 &365824964 stripped
 Transform:
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@@ -2185,7 +2217,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 18
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 --- !u!4 &388130543 stripped
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@@ -2844,7 +2876,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 7
+  m_RootOrder: 5
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 --- !u!114 &573329781
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@@ -3371,41 +3403,6 @@ Transform:
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@@ -3827,7 +3824,7 @@ Transform:
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   m_Father: {fileID: 0}
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+ 0 - 20
Assets/Scripts/PlayerReplay.cs

@@ -13,7 +13,6 @@ public class PlayerReplay : MonoBehaviour
     public List<float> recordingTimes = new List<float>();
     public Material transparentMat;
 
-    public Visualizer_FadeIn vfi;
     public Visualizer_FadeInSeries vfis;
     public BodyComparer bc;
     public StartStepPreview startStepPreview;
@@ -227,25 +226,6 @@ public class PlayerReplay : MonoBehaviour
         }
     }
 
-    private IEnumerator VisualizeFadeIn(List<JointsData> newJointsData, List<float> newRecordingTimes)
-    {
-        for (int i = 0; i < newJointsData.Count; i++)
-        {
-            float waitTime = 1;
-            if (i < newRecordingTimes.Count - 1)
-            {
-                waitTime = newRecordingTimes[i + 1] - newRecordingTimes[i];
-            }
-            WaitForSeconds wait = new WaitForSeconds(waitTime);
-
-            Visualizer_FadeIn body = Instantiate(vfi) as Visualizer_FadeIn;
-            body.SetData(newJointsData[i]);
-            body.ShowBody();
-
-            yield return wait;
-        }
-    }
-
     private IEnumerator VisualizeFadeInSeries(List<JointsData> jointsData, List<float> recordingTimes)
     {
         // Visualization demo

+ 0 - 34
Assets/Scripts/TriggerDetector.cs

@@ -1,34 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TriggerDetector : MonoBehaviour
-{
-    
-
-    private void OnTriggerEnter(Collider other)
-    {
-        if (other.CompareTag("WristLeft"))
-        {
-            other.GetComponent<Renderer>().material.color = new Color(1, 1, 1);
-            other.GetComponent<LineRenderer>().startColor = new Color(1, 1, 1);
-            BodySourceView bsv = other.GetComponentInParent<BodySourceView>();
-            bsv.wristLeftLate = false;
-            Visualizer_FadeIn vfi = GetComponentInParent<Visualizer_FadeIn>();
-            vfi.wristLeftTriggered = true;
-
-            Destroy(gameObject.transform.parent);
-
-        } else if (other.CompareTag("WristRight"))
-        {
-            other.GetComponent<Renderer>().material.color = new Color(1, 1, 1);
-            other.GetComponent<LineRenderer>().startColor = new Color(1, 1, 1);
-            BodySourceView bsv = other.GetComponentInParent<BodySourceView>();
-            bsv.wristRightLate = false;
-            Visualizer_FadeIn vfi = GetComponentInParent<Visualizer_FadeIn>();
-            vfi.wristRightTriggered = true;
-
-            Destroy(gameObject.transform.parent);
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-    }
-}

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Assets/Scripts/Visualizer_FadeIn.cs

@@ -1,154 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using Kinect = Windows.Kinect;
-
-public class Visualizer_FadeIn : MonoBehaviour
-{
-    public Material boneMaterial;
-    public Material transparentMat;
-    public BodySourceView bsv;
-
-    public bool wristLeftTriggered;
-    public bool wristRightTriggered;
-
-    private JointsData data;
-    private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
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-        { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
-        { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
-        { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
-        { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
-
-        { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
-        { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
-        { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
-        { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
-
-        { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
-        { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
-        { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
-        { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
-        { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
-        { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
-
-        { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
-        { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
-        { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
-        { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
-        { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
-        { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
-
-        { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
-        { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
-        { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
-        { Kinect.JointType.Neck, Kinect.JointType.Head },
-    };
-
-    private float t;
-    private List<GameObject> jointObjs = new List<GameObject>();
-    private bool beginUpdate;
-    private GameObject body;
-
-    void Update()
-    {
-        if (!beginUpdate)
-            return;
-        
-        if (t >= 1)
-        {
-            Destroy(body);
-            Destroy(gameObject);
-            return;
-        }
-
-        t += Time.deltaTime / 2;
-        Color newColor = new Color(1, 1, 1, Mathf.Lerp(0, 1, t));
-
-        foreach(GameObject go in jointObjs)
-        {
-            go.GetComponent<MeshRenderer>().material.color = newColor;
-            go.GetComponent<LineRenderer>().startColor = newColor;
-            go.GetComponent<LineRenderer>().endColor = newColor;
-        }
-
-        // After half time, report if player WristLeft or WristRight late or not
-        if (t > 0.5f)
-        {
-            if (!wristLeftTriggered)
-            {
-                bsv.wristLeftLate = true;
-            }
-            if (!wristRightTriggered)
-            {
-                bsv.wristRightLate = true;
-            }
-        }
-    }
-
-    public void SetData(JointsData data)
-    {
-        this.data = data;
-    }
-
-    public void ShowBody()
-    {
-        // Create GameObject body
-        body = new GameObject("Recorded Body (Visualizer_FadeIn)");
-        body.transform.parent = gameObject.transform;
-
-        for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
-        {
-            // Skip these joints
-            if (jt == Kinect.JointType.Head || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
-                    || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
-                    || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
-                continue;
-
-            // Create GameObject cubes for joints
-            GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
-            jointObj.GetComponent<MeshRenderer>().material = transparentMat;
-
-            // Give BoxCollider.isTrigger true and TriggerDetector to WristLeft and WristRight
-            if (jt == Kinect.JointType.WristLeft || jt == Kinect.JointType.WristRight)
-            {
-                jointObj.GetComponent<BoxCollider>().isTrigger = true;
-                jointObj.AddComponent<TriggerDetector>();
-            }
-
-            LineRenderer lr = jointObj.AddComponent<LineRenderer>();
-            lr.positionCount = 2;
-            lr.material = boneMaterial;
-            lr.startWidth = 0.05f;
-            lr.endWidth = 0.05f;
-
-            jointObj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
-            jointObj.name = jt.ToString();
-            jointObj.transform.position = new Vector3(data.jointsPositionsX[(int)jt], data.jointsPositionsY[(int)jt], data.jointsPositionsZ[(int)jt]);
-            jointObj.transform.parent = body.transform;
-
-            // Add to list
-            jointObjs.Add(jointObj);
-        }
-
-        // Connect the joints with LineRenderer
-        for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
-        {
-            // Skip if dictionary not contains the joint or other these joints
-            if (!_BoneMap.ContainsKey(jt) || jt == Kinect.JointType.Neck
-                || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
-                    || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
-                    || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
-                continue;
-
-            Transform jointObj = body.transform.Find(jt.ToString());
-            Transform targetJoint = body.transform.Find(_BoneMap[jt].ToString());
-            LineRenderer lr = jointObj.GetComponent<LineRenderer>();
-
-            lr.SetPosition(0, jointObj.localPosition);
-            lr.SetPosition(1, targetJoint.localPosition);
-        }
-
-        beginUpdate = true;
-    }
-}

+ 0 - 11
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