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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+using Kinect = Windows.Kinect;
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+
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+public class Visualizer_FadeInSeries : MonoBehaviour
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+{
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+ public Material boneMaterial;
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+ public Material transparentMat;
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+ public BodySourceView bsv;
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+
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+ public bool wristLeftTriggered;
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+ public bool wristRightTriggered;
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+
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+ private List<JointsData> jointsDataSeries = new List<JointsData>();
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+ private List<float> recordingTimesSeries = new List<float>();
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+ private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
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+ {
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+ { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
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+ { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
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+ { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
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+ { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
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+
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+ { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
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+ { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
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+ { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
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+ { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
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+
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+ { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
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+ { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
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+ { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
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+ { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
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+ { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
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+ { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
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+
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+ { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
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+ { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
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+ { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
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+ { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
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+ { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
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+ { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
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+
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+ { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
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+ { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
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+ { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
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+ { Kinect.JointType.Neck, Kinect.JointType.Head },
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+ };
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+
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+ private float t;
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+ private List<GameObject> jointObjs = new List<GameObject>();
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+ private bool beginUpdate;
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+ private List<GameObject> bodies = new List<GameObject>();
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+
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+ void Update()
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+ {
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+ if (!beginUpdate)
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+ return;
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+
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+ if (t >= 1)
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+ {
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+ foreach (GameObject go in bodies)
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+ {
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+ Destroy(go);
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+ }
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+ Destroy(gameObject);
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+ return;
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+ }
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+
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+ t += Time.deltaTime / 2;
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+
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+ // TODO: different way to do it
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+ // After half time, report if player WristLeft or WristRight late or not
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+ if (t > 0.5f)
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+ {
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+ if (!wristLeftTriggered)
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+ {
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+ bsv.wristLeftLate = true;
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+ }
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+ if (!wristRightTriggered)
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+ {
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+ bsv.wristRightLate = true;
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+ }
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+ }
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+ }
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+
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+ public void SetData(List<JointsData> jointsDataSeries, List<float> recordingTimesSeries)
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+ {
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+ this.jointsDataSeries = jointsDataSeries;
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+ this.recordingTimesSeries = recordingTimesSeries;
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+ }
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+
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+ public void ShowBody()
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+ {
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+ for (int i = 0; i < jointsDataSeries.Count; i++)
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+ {
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+ // Create GameObject body
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+ GameObject body = new GameObject("Recorded Body (Visualizer_FadeInSeries) " + i);
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+ body.transform.parent = gameObject.transform;
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+ bodies.Add(body);
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+
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+ for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
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+ {
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+ // Skip these joints
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+ if (jt == Kinect.JointType.Head || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
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+ || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
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+ || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
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+ continue;
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+
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+ // Create GameObject cubes for joints
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+ GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
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+ jointObj.GetComponent<MeshRenderer>().material = transparentMat;
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+
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+ // Give BoxCollider.isTrigger true and TriggerDetector to WristLeft and WristRight
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+ if (jt == Kinect.JointType.WristLeft || jt == Kinect.JointType.WristRight)
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+ {
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+ jointObj.GetComponent<BoxCollider>().isTrigger = true;
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+ jointObj.AddComponent<TriggerDetectorSeries>();
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+ }
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+
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+ LineRenderer lr = jointObj.AddComponent<LineRenderer>();
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+ lr.positionCount = 2;
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+ lr.material = boneMaterial;
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+ lr.startWidth = 0.05f;
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+ lr.endWidth = 0.05f;
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+
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+ jointObj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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+ jointObj.name = jt.ToString();
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+ jointObj.transform.position = new Vector3(jointsDataSeries[i].jointsPositionsX[(int)jt], jointsDataSeries[i].jointsPositionsY[(int)jt], jointsDataSeries[i].jointsPositionsZ[(int)jt]);
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+ jointObj.transform.parent = body.transform;
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+
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+ // Set alpha depends on i
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+ Color newColor = new Color(1, 1, 1, Mathf.Lerp(0, 1, (float) (i + 1) / jointsDataSeries.Count));
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+ jointObj.GetComponent<MeshRenderer>().material.color = newColor;
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+ jointObj.GetComponent<LineRenderer>().startColor = newColor;
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+ jointObj.GetComponent<LineRenderer>().endColor = newColor;
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+ }
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+
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+ // Connect the joints with LineRenderer
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+ for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
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+ {
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+ // Skip if dictionary not contains the joint or other these joints
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+ if (!_BoneMap.ContainsKey(jt) || jt == Kinect.JointType.Neck
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+ || jt == Kinect.JointType.ThumbLeft || jt == Kinect.JointType.ThumbRight
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+ || jt == Kinect.JointType.HandLeft || jt == Kinect.JointType.HandRight
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+ || jt == Kinect.JointType.HandTipLeft || jt == Kinect.JointType.HandTipRight)
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+ continue;
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+
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+ Transform jointObj = body.transform.Find(jt.ToString());
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+ Transform targetJoint = body.transform.Find(_BoneMap[jt].ToString());
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+ LineRenderer lr = jointObj.GetComponent<LineRenderer>();
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+
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+ lr.SetPosition(0, jointObj.localPosition);
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+ lr.SetPosition(1, targetJoint.localPosition);
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+ }
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+ }
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+
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+ beginUpdate = true;
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+ }
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+}
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