Browse Source

WIP scaling

Kenkart 2 years ago
parent
commit
6e94f2b1de

+ 8 - 5
Assets/KinectView/Scripts/BodySourceView.cs

@@ -15,6 +15,9 @@ public class BodySourceView : MonoBehaviour
     public bool wristLeftLate;
     public bool wristRightLate;
 
+    [HideInInspector]
+    public float scale;
+
     private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
     private BodySourceManager _BodyManager;
 
@@ -284,20 +287,20 @@ public class BodySourceView : MonoBehaviour
         }
     }
 
-    private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
+    private Vector3 GetVector3FromJoint(Kinect.Joint joint)
     {
         //return new Vector3(joint.Position.X * -10, joint.Position.Y * 10, joint.Position.Z * 10);
 
-        // TODO: change offset to be more realistic
+        // TODO: problem with scaling
         if (joint.JointType == Kinect.JointType.ShoulderLeft)
         {
-            return new Vector3(joint.Position.X * -1 - 0.01f, joint.Position.Y * 1, joint.Position.Z * 1);
+            return new Vector3((joint.Position.X + scale) * -1 - 0.01f, joint.Position.Y + scale, joint.Position.Z + scale);
         } else if (joint.JointType == Kinect.JointType.ShoulderRight)
         {
-            return new Vector3(joint.Position.X * -1 + 0.01f, joint.Position.Y * 1, joint.Position.Z * 1);
+            return new Vector3((joint.Position.X + scale) * -1 + 0.01f, joint.Position.Y + scale, joint.Position.Z + scale);
         }
 
-        return new Vector3(joint.Position.X * -1, joint.Position.Y * 1, joint.Position.Z * 1);
+        return new Vector3((joint.Position.X + scale) * -1, joint.Position.Y + scale, joint.Position.Z + scale);
     }
 
     private Quaternion ConvertKinectOrientationToUnity(Kinect.Vector4 orientation)

+ 207 - 205
Assets/Scenes/Main.unity

@@ -194,8 +194,8 @@ Transform:
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 189736996}
-  m_RootOrder: 0
+  m_Father: {fileID: 0}
+  m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1001 &110216682
 PrefabInstance:
@@ -259,11 +259,11 @@ PrefabInstance:
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       propertyPath: m_Materials.Array.data[0]
       value: 
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+      objectReference: {fileID: 1987963785}
     - target: {fileID: 3380982, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
       propertyPath: m_Mesh
       value: 
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+      objectReference: {fileID: 759773746}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
 --- !u!4 &110216683 stripped
@@ -308,6 +308,7 @@ MonoBehaviour:
   modeController: {fileID: 815386528}
   wristLeftLate: 0
   wristRightLate: 0
+  scale: 1
 --- !u!4 &189736996
 Transform:
   m_ObjectHideFlags: 0
@@ -318,8 +319,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 65057766}
+  m_Children: []
   m_Father: {fileID: 0}
   m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -353,6 +353,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   playerReplay: {fileID: 65057765}
+  bsv: {fileID: 189736995}
 --- !u!4 &573329780
 Transform:
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@@ -367,6 +368,170 @@ Transform:
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   m_RootOrder: 7
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 --- !u!1 &815386527
 GameObject:
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@@ -630,6 +795,7 @@ MonoBehaviour:
   modeController: {fileID: 0}
   wristLeftLate: 0
   wristRightLate: 0
+  scale: 1
 --- !u!1001 &841858134
 PrefabInstance:
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@@ -739,205 +905,6 @@ Transform:
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   m_RootOrder: 9
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!43 &1296687760
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@@ -1175,6 +1142,41 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!21 &1987963785
+Material:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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 --- !u!1 &2078274386
 GameObject:
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+ 0 - 1
Assets/Scripts/Visualizer_FadeInSeries.cs

@@ -157,7 +157,6 @@ public class Visualizer_FadeInSeries : MonoBehaviour
                 
                 lr.SetPosition(0, jointObj.localPosition);
                 lr.SetPosition(1, targetJoint.localPosition);
-                Debug.Log("debug: " + i + ", " + jt);
             }
         }
 

+ 15 - 0
Assets/Scripts/ViveInput.cs

@@ -6,10 +6,12 @@ using Valve.VR;
 public class ViveInput : MonoBehaviour
 {
     public PlayerReplay playerReplay;
+    public BodySourceView bsv;
 
     private SteamVR_Action_Boolean grabPinch;
     private SteamVR_Action_Boolean grabGrib;
     private SteamVR_Action_Boolean teleport;
+    //private SteamVR_Action_Vector2 trackpad;
 
     private bool isRecording;
     private float recordingTime;
@@ -49,5 +51,18 @@ public class ViveInput : MonoBehaviour
             playerReplay.AddJoints(recordingTime);
             recordingTime += Time.deltaTime;
         }
+
+        if (Input.GetKeyDown("up"))
+        {
+            Debug.Log("up");
+            bsv.scale += 0.1f;
+        }
+
+        if (Input.GetKeyDown("down"))
+        {
+            Debug.Log("down");
+            bsv.scale -= 0.1f;
+        }
+
     }
 }