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@@ -16,6 +16,10 @@ public class TriggerDetector : MonoBehaviour
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bsv.wristLeftLate = false;
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Visualizer_FadeIn vfi = GetComponentInParent<Visualizer_FadeIn>();
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vfi.wristLeftTriggered = true;
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+
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+ // TODO: Destroy visualization step if it is touched (need to test)
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+ Destroy(gameObject.transform.parent);
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+
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} else if (other.CompareTag("WristRight"))
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{
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other.GetComponent<Renderer>().material.color = new Color(1, 1, 1);
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@@ -24,6 +28,8 @@ public class TriggerDetector : MonoBehaviour
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bsv.wristRightLate = false;
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Visualizer_FadeIn vfi = GetComponentInParent<Visualizer_FadeIn>();
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vfi.wristRightTriggered = true;
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+
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+ Destroy(gameObject.transform.parent);
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}
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}
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}
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