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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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- m_IndirectSpecularColor: {r: 0.18264514, g: 0.22835582, b: 0.307145, a: 1}
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+ m_IndirectSpecularColor: {r: 0.1826408, g: 0.2283514, b: 0.3071478, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -251,11 +251,11 @@ PrefabInstance:
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- target: {fileID: 2348914, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
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propertyPath: m_Materials.Array.data[0]
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value:
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- objectReference: {fileID: 444806043}
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+ objectReference: {fileID: 786824142}
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- target: {fileID: 3380982, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
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propertyPath: m_Mesh
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value:
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- objectReference: {fileID: 957242056}
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+ objectReference: {fileID: 1454720341}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4d293c8e162f3874b982baadd71153d2, type: 3}
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--- !u!4 &110216683 stripped
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@@ -311,41 +311,6 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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---- !u!21 &444806043
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-Material:
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- serializedVersion: 6
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- m_ObjectHideFlags: 0
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- m_CorrespondingSourceObject: {fileID: 0}
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- m_PrefabInstance: {fileID: 0}
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- m_PrefabAsset: {fileID: 0}
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- m_Name: Sprites/Default
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- m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- m_ShaderKeywords:
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- m_LightmapFlags: 4
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- m_EnableInstancingVariants: 0
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- m_DoubleSidedGI: 0
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- m_CustomRenderQueue: -1
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- stringTagMap: {}
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- disabledShaderPasses: []
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- m_SavedProperties:
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- serializedVersion: 3
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- m_TexEnvs:
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- - _AlphaTex:
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- m_Texture: {fileID: 0}
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- m_Scale: {x: 1, y: 1}
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- m_Offset: {x: 0, y: 0}
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- - _MainTex:
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- m_Texture: {fileID: 0}
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- m_Scale: {x: 1, y: 1}
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- m_Offset: {x: 0, y: 0}
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- m_Floats:
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- - PixelSnap: 0
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- - _EnableExternalAlpha: 0
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- m_Colors:
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- - _Color: {r: 1, g: 1, b: 1, a: 1}
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- - _Flip: {r: 1, g: 1, b: 1, a: 1}
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- - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- m_BuildTextureStacks: []
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--- !u!1 &573329778
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GameObject:
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m_ObjectHideFlags: 0
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@@ -375,6 +340,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1e2211fa61ba0c84d8bc0e927c106fbc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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+ playerReplay: {fileID: 65057765}
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--- !u!4 &573329780
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Transform:
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m_ObjectHideFlags: 0
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@@ -389,6 +355,41 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+--- !u!21 &786824142
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+Material:
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+ serializedVersion: 6
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_Name: Sprites/Default
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+ m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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+ m_ShaderKeywords:
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+ m_LightmapFlags: 4
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+ m_EnableInstancingVariants: 0
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+ m_DoubleSidedGI: 0
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+ m_CustomRenderQueue: -1
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+ stringTagMap: {}
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+ disabledShaderPasses: []
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+ m_SavedProperties:
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+ serializedVersion: 3
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+ m_TexEnvs:
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+ - _AlphaTex:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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+ - _MainTex:
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+ m_Texture: {fileID: 0}
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+ m_Scale: {x: 1, y: 1}
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+ m_Offset: {x: 0, y: 0}
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+ m_Floats:
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+ - PixelSnap: 0
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+ - _EnableExternalAlpha: 0
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+ m_Colors:
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ - _Flip: {r: 1, g: 1, b: 1, a: 1}
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+ - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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+ m_BuildTextureStacks: []
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--- !u!1001 &833043381
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -661,7 +662,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 4f35fa249b5008c44ac2998be6f82d4d, type: 3}
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---- !u!43 &957242056
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+--- !u!43 &1454720341
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Mesh:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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