Browse Source

fix haptic feedback

Kenkart 2 years ago
parent
commit
3b4ff95e8d
3 changed files with 188 additions and 181 deletions
  1. 10 3
      Assets/KinectView/Scripts/BodySourceView.cs
  2. 178 178
      Assets/Scenes/Main.unity
  3. BIN
      Assets/joints.sav

+ 10 - 3
Assets/KinectView/Scripts/BodySourceView.cs

@@ -202,8 +202,15 @@ public class BodySourceView : MonoBehaviour
                 } else if (modeController.feedback == ModeController.Feedback.HapticFeedback)
                 {
                     // TODO: Add haptic feedback need to test
-                    SteamVR_Actions.default_Haptic[SteamVR_Input_Sources.LeftHand].Execute(0, 1, 10, 1);
-                    SteamVR_Actions.default_Haptic[SteamVR_Input_Sources.RightHand].Execute(0, 1, 10, 1);
+                    if (jt == Kinect.JointType.WristLeft)
+                    {
+                        Debug.Log("WristLeft vibrate");
+                        SteamVR_Actions.default_Haptic[SteamVR_Input_Sources.LeftHand].Execute(0, 0.01f, 10, 1);
+                    } else if (jt == Kinect.JointType.WristRight)
+                    {
+                        Debug.Log("WristRight vibrate");
+                        SteamVR_Actions.default_Haptic[SteamVR_Input_Sources.RightHand].Execute(0, 0.01f, 10, 1);
+                    }
                 }
             }
 
@@ -277,7 +284,7 @@ public class BodySourceView : MonoBehaviour
 
     private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
     {
-        return new Vector3(joint.Position.X * -10, joint.Position.Y * 10 + 13.3f, joint.Position.Z * 10);
+        return new Vector3(joint.Position.X * -10, joint.Position.Y * 10, joint.Position.Z * 10);
     }
 
     private Quaternion ConvertKinectOrientationToUnity(Kinect.Vector4 orientation)

+ 178 - 178
Assets/Scenes/Main.unity

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BIN
Assets/joints.sav