@@ -145,7 +145,6 @@ public class BodySourceView : MonoBehaviour
lr.startWidth = 0.05f;
lr.endWidth = 0.05f;
Material whiteDiffuseMat = new Material(Shader.Find("Sprites/Default"));
- // TODO: need to test
whiteDiffuseMat.color = new Color(1, 1, 1, 0.5f);
lr.material = whiteDiffuseMat;
@@ -255,7 +255,7 @@ public class PlayerReplay : MonoBehaviour
jointsDataDemo.Clear();
recordingTimesDemo.Clear();
- // TODO: Wait for input
+ // Wait for input
yield return ViveInput.WaitForControllerPress();
break;