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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Generates a mesh based on field of view.
- //
- //=============================================================================
- using UnityEngine;
- using Valve.VR;
- [ExecuteInEditMode, RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
- public class SteamVR_Frustum : MonoBehaviour
- {
- public SteamVR_TrackedObject.EIndex index;
- public float fovLeft = 45, fovRight = 45, fovTop = 45, fovBottom = 45, nearZ = 0.5f, farZ = 2.5f;
- public void UpdateModel()
- {
- fovLeft = Mathf.Clamp(fovLeft, 1, 89);
- fovRight = Mathf.Clamp(fovRight, 1, 89);
- fovTop = Mathf.Clamp(fovTop, 1, 89);
- fovBottom = Mathf.Clamp(fovBottom, 1, 89);
- farZ = Mathf.Max(farZ, nearZ + 0.01f);
- nearZ = Mathf.Clamp(nearZ, 0.01f, farZ - 0.01f);
- var lsin = Mathf.Sin(-fovLeft * Mathf.Deg2Rad);
- var rsin = Mathf.Sin(fovRight * Mathf.Deg2Rad);
- var tsin = Mathf.Sin(fovTop * Mathf.Deg2Rad);
- var bsin = Mathf.Sin(-fovBottom * Mathf.Deg2Rad);
- var lcos = Mathf.Cos(-fovLeft * Mathf.Deg2Rad);
- var rcos = Mathf.Cos(fovRight * Mathf.Deg2Rad);
- var tcos = Mathf.Cos(fovTop * Mathf.Deg2Rad);
- var bcos = Mathf.Cos(-fovBottom * Mathf.Deg2Rad);
- var corners = new Vector3[] {
- new Vector3(lsin * nearZ / lcos, tsin * nearZ / tcos, nearZ), //tln
- new Vector3(rsin * nearZ / rcos, tsin * nearZ / tcos, nearZ), //trn
- new Vector3(rsin * nearZ / rcos, bsin * nearZ / bcos, nearZ), //brn
- new Vector3(lsin * nearZ / lcos, bsin * nearZ / bcos, nearZ), //bln
- new Vector3(lsin * farZ / lcos, tsin * farZ / tcos, farZ ), //tlf
- new Vector3(rsin * farZ / rcos, tsin * farZ / tcos, farZ ), //trf
- new Vector3(rsin * farZ / rcos, bsin * farZ / bcos, farZ ), //brf
- new Vector3(lsin * farZ / lcos, bsin * farZ / bcos, farZ ), //blf
- };
- var triangles = new int[] {
- // 0, 1, 2, 0, 2, 3, // near
- // 0, 2, 1, 0, 3, 2, // near
- // 4, 5, 6, 4, 6, 7, // far
- // 4, 6, 5, 4, 7, 6, // far
- 0, 4, 7, 0, 7, 3, // left
- 0, 7, 4, 0, 3, 7, // left
- 1, 5, 6, 1, 6, 2, // right
- 1, 6, 5, 1, 2, 6, // right
- 0, 4, 5, 0, 5, 1, // top
- 0, 5, 4, 0, 1, 5, // top
- 2, 3, 7, 2, 7, 6, // bottom
- 2, 7, 3, 2, 6, 7, // bottom
- };
- int j = 0;
- var vertices = new Vector3[triangles.Length];
- var normals = new Vector3[triangles.Length];
- for (int i = 0; i < triangles.Length / 3; i++)
- {
- var a = corners[triangles[i * 3 + 0]];
- var b = corners[triangles[i * 3 + 1]];
- var c = corners[triangles[i * 3 + 2]];
- var n = Vector3.Cross(b - a, c - a).normalized;
- normals[i * 3 + 0] = n;
- normals[i * 3 + 1] = n;
- normals[i * 3 + 2] = n;
- vertices[i * 3 + 0] = a;
- vertices[i * 3 + 1] = b;
- vertices[i * 3 + 2] = c;
- triangles[i * 3 + 0] = j++;
- triangles[i * 3 + 1] = j++;
- triangles[i * 3 + 2] = j++;
- }
- var mesh = new Mesh();
- mesh.vertices = vertices;
- mesh.normals = normals;
- mesh.triangles = triangles;
- GetComponent<MeshFilter>().mesh = mesh;
- }
- private void OnDeviceConnected(int i, bool connected)
- {
- if (i != (int)index)
- return;
- GetComponent<MeshFilter>().mesh = null;
- if (connected)
- {
- var system = OpenVR.System;
- if (system != null && system.GetTrackedDeviceClass((uint)i) == ETrackedDeviceClass.TrackingReference)
- {
- var error = ETrackedPropertyError.TrackedProp_Success;
- var result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_FieldOfViewLeftDegrees_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- fovLeft = result;
- result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_FieldOfViewRightDegrees_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- fovRight = result;
- result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_FieldOfViewTopDegrees_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- fovTop = result;
- result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_FieldOfViewBottomDegrees_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- fovBottom = result;
- result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_TrackingRangeMinimumMeters_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- nearZ = result;
- result = system.GetFloatTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_TrackingRangeMaximumMeters_Float, ref error);
- if (error == ETrackedPropertyError.TrackedProp_Success)
- farZ = result;
- UpdateModel();
- }
- }
- }
- void OnEnable()
- {
- GetComponent<MeshFilter>().mesh = null;
- SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected);
- }
- void OnDisable()
- {
- SteamVR_Events.DeviceConnected.Remove(OnDeviceConnected);
- GetComponent<MeshFilter>().mesh = null;
- }
- #if UNITY_EDITOR
- void Update()
- {
- if (!Application.isPlaying)
- UpdateModel();
- }
- #endif
- }
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