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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Wrapper for working with SteamVR controller input
- //
- // Example usage:
- //
- // var deviceIndex = SteamVR_Controller.GetDeviceIndex(SteamVR_Controller.DeviceRelation.Leftmost);
- // if (deviceIndex != -1 && SteamVR_Controller.Input(deviceIndex).GetPressDown(SteamVR_Controller.ButtonMask.Trigger))
- // SteamVR_Controller.Input(deviceIndex).TriggerHapticPulse(1000);
- //
- //=============================================================================
- using UnityEngine;
- using Valve.VR;
- public class SteamVR_Controller
- {
- public class ButtonMask
- {
- public const ulong System = (1ul << (int)EVRButtonId.k_EButton_System); // reserved
- public const ulong ApplicationMenu = (1ul << (int)EVRButtonId.k_EButton_ApplicationMenu);
- public const ulong Grip = (1ul << (int)EVRButtonId.k_EButton_Grip);
- public const ulong Axis0 = (1ul << (int)EVRButtonId.k_EButton_Axis0);
- public const ulong Axis1 = (1ul << (int)EVRButtonId.k_EButton_Axis1);
- public const ulong Axis2 = (1ul << (int)EVRButtonId.k_EButton_Axis2);
- public const ulong Axis3 = (1ul << (int)EVRButtonId.k_EButton_Axis3);
- public const ulong Axis4 = (1ul << (int)EVRButtonId.k_EButton_Axis4);
- public const ulong Touchpad = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Touchpad);
- public const ulong Trigger = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Trigger);
- }
- public class Device
- {
- public Device(uint i) { index = i; }
- public uint index { get; private set; }
- public bool valid { get; private set; }
- public bool connected { get { Update(); return pose.bDeviceIsConnected; } }
- public bool hasTracking { get { Update(); return pose.bPoseIsValid; } }
- public bool outOfRange { get { Update(); return pose.eTrackingResult == ETrackingResult.Running_OutOfRange || pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } }
- public bool calibrating { get { Update(); return pose.eTrackingResult == ETrackingResult.Calibrating_InProgress || pose.eTrackingResult == ETrackingResult.Calibrating_OutOfRange; } }
- public bool uninitialized { get { Update(); return pose.eTrackingResult == ETrackingResult.Uninitialized; } }
- // These values are only accurate for the last controller state change (e.g. trigger release), and by definition, will always lag behind
- // the predicted visual poses that drive SteamVR_TrackedObjects since they are sync'd to the input timestamp that caused them to update.
- public SteamVR_Utils.RigidTransform transform { get { Update(); return new SteamVR_Utils.RigidTransform(pose.mDeviceToAbsoluteTracking); } }
- public Vector3 velocity { get { Update(); return new Vector3(pose.vVelocity.v0, pose.vVelocity.v1, -pose.vVelocity.v2); } }
- public Vector3 angularVelocity { get { Update(); return new Vector3(-pose.vAngularVelocity.v0, -pose.vAngularVelocity.v1, pose.vAngularVelocity.v2); } }
- public VRControllerState_t GetState() { Update(); return state; }
- public VRControllerState_t GetPrevState() { Update(); return prevState; }
- public TrackedDevicePose_t GetPose() { Update(); return pose; }
- VRControllerState_t state, prevState;
- TrackedDevicePose_t pose;
- int prevFrameCount = -1;
- public void Update()
- {
- if (Time.frameCount != prevFrameCount)
- {
- prevFrameCount = Time.frameCount;
- prevState = state;
- var system = OpenVR.System;
- if (system != null)
- {
- valid = system.GetControllerStateWithPose(SteamVR_Render.instance.trackingSpace, index, ref state, (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(VRControllerState_t)), ref pose);
- UpdateHairTrigger();
- }
- }
- }
- public bool GetPress(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) != 0; }
- public bool GetPressDown(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) != 0 && (prevState.ulButtonPressed & buttonMask) == 0; }
- public bool GetPressUp(ulong buttonMask) { Update(); return (state.ulButtonPressed & buttonMask) == 0 && (prevState.ulButtonPressed & buttonMask) != 0; }
- public bool GetPress(EVRButtonId buttonId) { return GetPress(1ul << (int)buttonId); }
- public bool GetPressDown(EVRButtonId buttonId) { return GetPressDown(1ul << (int)buttonId); }
- public bool GetPressUp(EVRButtonId buttonId) { return GetPressUp(1ul << (int)buttonId); }
- public bool GetTouch(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) != 0; }
- public bool GetTouchDown(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) != 0 && (prevState.ulButtonTouched & buttonMask) == 0; }
- public bool GetTouchUp(ulong buttonMask) { Update(); return (state.ulButtonTouched & buttonMask) == 0 && (prevState.ulButtonTouched & buttonMask) != 0; }
- public bool GetTouch(EVRButtonId buttonId) { return GetTouch(1ul << (int)buttonId); }
- public bool GetTouchDown(EVRButtonId buttonId) { return GetTouchDown(1ul << (int)buttonId); }
- public bool GetTouchUp(EVRButtonId buttonId) { return GetTouchUp(1ul << (int)buttonId); }
- public Vector2 GetAxis(EVRButtonId buttonId = EVRButtonId.k_EButton_SteamVR_Touchpad)
- {
- Update();
- var axisId = (uint)buttonId - (uint)EVRButtonId.k_EButton_Axis0;
- switch (axisId)
- {
- case 0: return new Vector2(state.rAxis0.x, state.rAxis0.y);
- case 1: return new Vector2(state.rAxis1.x, state.rAxis1.y);
- case 2: return new Vector2(state.rAxis2.x, state.rAxis2.y);
- case 3: return new Vector2(state.rAxis3.x, state.rAxis3.y);
- case 4: return new Vector2(state.rAxis4.x, state.rAxis4.y);
- }
- return Vector2.zero;
- }
- public void TriggerHapticPulse(ushort durationMicroSec = 500, EVRButtonId buttonId = EVRButtonId.k_EButton_SteamVR_Touchpad)
- {
- var system = OpenVR.System;
- if (system != null)
- {
- var axisId = (uint)buttonId - (uint)EVRButtonId.k_EButton_Axis0;
- system.TriggerHapticPulse(index, axisId, (char)durationMicroSec);
- }
- }
- public float hairTriggerDelta = 0.1f; // amount trigger must be pulled or released to change state
- float hairTriggerLimit;
- bool hairTriggerState, hairTriggerPrevState;
- void UpdateHairTrigger()
- {
- hairTriggerPrevState = hairTriggerState;
- var value = state.rAxis1.x; // trigger
- if (hairTriggerState)
- {
- if (value < hairTriggerLimit - hairTriggerDelta || value <= 0.0f)
- hairTriggerState = false;
- }
- else
- {
- if (value > hairTriggerLimit + hairTriggerDelta || value >= 1.0f)
- hairTriggerState = true;
- }
- hairTriggerLimit = hairTriggerState ? Mathf.Max(hairTriggerLimit, value) : Mathf.Min(hairTriggerLimit, value);
- }
- public bool GetHairTrigger() { Update(); return hairTriggerState; }
- public bool GetHairTriggerDown() { Update(); return hairTriggerState && !hairTriggerPrevState; }
- public bool GetHairTriggerUp() { Update(); return !hairTriggerState && hairTriggerPrevState; }
- }
- private static Device[] devices;
- public static Device Input(int deviceIndex)
- {
- if (devices == null)
- {
- devices = new Device[OpenVR.k_unMaxTrackedDeviceCount];
- for (uint i = 0; i < devices.Length; i++)
- devices[i] = new Device(i);
- }
- return devices[deviceIndex];
- }
- public static void Update()
- {
- for (int i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
- Input(i).Update();
- }
- // This helper can be used in a variety of ways. Beware that indices may change
- // as new devices are dynamically added or removed, controllers are physically
- // swapped between hands, arms crossed, etc.
- public enum DeviceRelation
- {
- First,
- // radially
- Leftmost,
- Rightmost,
- // distance - also see vr.hmd.GetSortedTrackedDeviceIndicesOfClass
- FarthestLeft,
- FarthestRight,
- }
- public static int GetDeviceIndex(DeviceRelation relation,
- ETrackedDeviceClass deviceClass = ETrackedDeviceClass.Controller,
- int relativeTo = (int)OpenVR.k_unTrackedDeviceIndex_Hmd) // use -1 for absolute tracking space
- {
- var result = -1;
- var invXform = ((uint)relativeTo < OpenVR.k_unMaxTrackedDeviceCount) ?
- Input(relativeTo).transform.GetInverse() : SteamVR_Utils.RigidTransform.identity;
- var system = OpenVR.System;
- if (system == null)
- return result;
- var best = -float.MaxValue;
- for (int i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++)
- {
- if (i == relativeTo || system.GetTrackedDeviceClass((uint)i) != deviceClass)
- continue;
- var device = Input(i);
- if (!device.connected)
- continue;
- if (relation == DeviceRelation.First)
- return i;
- float score;
- var pos = invXform * device.transform.pos;
- if (relation == DeviceRelation.FarthestRight)
- {
- score = pos.x;
- }
- else if (relation == DeviceRelation.FarthestLeft)
- {
- score = -pos.x;
- }
- else
- {
- var dir = new Vector3(pos.x, 0.0f, pos.z).normalized;
- var dot = Vector3.Dot(dir, Vector3.forward);
- var cross = Vector3.Cross(dir, Vector3.forward);
- if (relation == DeviceRelation.Leftmost)
- {
- score = (cross.y > 0.0f) ? 2.0f - dot : dot;
- }
- else
- {
- score = (cross.y < 0.0f) ? 2.0f - dot : dot;
- }
- }
-
- if (score > best)
- {
- result = i;
- best = score;
- }
- }
- return result;
- }
- }
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