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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Kinect = Windows.Kinect;
- public class BodySourceView : MonoBehaviour
- {
- public Material BoneMaterial;
- public GameObject BodySourceManager;
-
- private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
- private BodySourceManager _BodyManager;
-
- private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
- {
- { Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
- { Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
- { Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
- { Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
-
- { Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
- { Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
- { Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
- { Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
-
- { Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
- { Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
- { Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
- { Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
- { Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
-
- { Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
- { Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
- { Kinect.JointType.HandRight, Kinect.JointType.WristRight },
- { Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
- { Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
- { Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
-
- { Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
- { Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
- { Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
- { Kinect.JointType.Neck, Kinect.JointType.Head },
- };
-
- void Update ()
- {
- if (BodySourceManager == null)
- {
- return;
- }
-
- _BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
- if (_BodyManager == null)
- {
- return;
- }
-
- Kinect.Body[] data = _BodyManager.GetData();
- if (data == null)
- {
- return;
- }
-
- List<ulong> trackedIds = new List<ulong>();
- foreach(var body in data)
- {
- if (body == null)
- {
- continue;
- }
-
- if(body.IsTracked)
- {
- trackedIds.Add (body.TrackingId);
- }
- }
-
- List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
-
- // First delete untracked bodies
- foreach(ulong trackingId in knownIds)
- {
- if(!trackedIds.Contains(trackingId))
- {
- Destroy(_Bodies[trackingId]);
- _Bodies.Remove(trackingId);
- }
- }
- foreach(var body in data)
- {
- if (body == null)
- {
- continue;
- }
-
- if(body.IsTracked)
- {
- if(!_Bodies.ContainsKey(body.TrackingId))
- {
- _Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
- }
-
- RefreshBodyObject(body, _Bodies[body.TrackingId]);
- }
- }
- }
-
- private GameObject CreateBodyObject(ulong id)
- {
- GameObject body = new GameObject("Body:" + id);
-
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
-
- LineRenderer lr = jointObj.AddComponent<LineRenderer>();
- lr.SetVertexCount(2);
- lr.material = BoneMaterial;
- lr.SetWidth(0.05f, 0.05f);
-
- jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
- jointObj.name = jt.ToString();
- jointObj.transform.parent = body.transform;
- }
-
- return body;
- }
-
- private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
- {
- for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
- {
- Kinect.Joint sourceJoint = body.Joints[jt];
- Kinect.Joint? targetJoint = null;
-
- if(_BoneMap.ContainsKey(jt))
- {
- targetJoint = body.Joints[_BoneMap[jt]];
- }
-
- Transform jointObj = bodyObject.transform.Find(jt.ToString());
- jointObj.localPosition = GetVector3FromJoint(sourceJoint);
-
- LineRenderer lr = jointObj.GetComponent<LineRenderer>();
- if(targetJoint.HasValue)
- {
- lr.SetPosition(0, jointObj.localPosition);
- lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
- lr.SetColors(GetColorForState (sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
- }
- else
- {
- lr.enabled = false;
- }
- }
- }
-
- private static Color GetColorForState(Kinect.TrackingState state)
- {
- switch (state)
- {
- case Kinect.TrackingState.Tracked:
- return Color.green;
- case Kinect.TrackingState.Inferred:
- return Color.red;
- default:
- return Color.black;
- }
- }
-
- private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
- {
- return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
- }
- }
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