//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: This object's rigidbody goes to sleep when created // //============================================================================= using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class SleepOnAwake : MonoBehaviour { //------------------------------------------------- void Awake() { Rigidbody rigidbody = GetComponent(); if ( rigidbody ) { rigidbody.Sleep(); } } } }