using UnityEngine; using System.IO; public class CSVExport : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void ExportCSV(Vector3[] data, string fileName) { fileName = fileName + ".csv"; if (File.Exists(fileName)) { Debug.Log(fileName + " already exists."); return; } Debug.Log("started converting"); var sr = File.CreateText(fileName); for (int i = 0; i < data.Length; i++) { sr.WriteLine(data[i].x + "," + data[i].y + "," + data[i].z); } Debug.Log("done"); sr.Close(); } }