using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetKinectOrigin : MonoBehaviour { public Transform trackedOrigin; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKeyDown(KeyCode.Space)){ Debug.Log ("Woop"); transform.position = trackedOrigin.position; transform.rotation = trackedOrigin.rotation; } } }