using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SetKinectOrigin : MonoBehaviour {

	public Transform trackedOrigin;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		if(Input.GetKeyDown(KeyCode.Space)){
			Debug.Log ("Woop");
			transform.position = trackedOrigin.position;
			transform.rotation = trackedOrigin.rotation;
		}
	}
}
