Evaluation.java 4.9 KB

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  1. package exampleAlgorithms;
  2. import classes.HolonElement.Priority;
  3. import classes.HolonObject;
  4. import ui.model.DecoratedNetwork;
  5. import ui.model.DecoratedState;
  6. import ui.controller.FlexManager.FlexState;
  7. import ui.controller.FlexManager.FlexWrapper;
  8. import ui.model.DecoratedHolonObject.HolonObjectState;
  9. public class Evaluation {
  10. /**
  11. * Calculate the Fitness(Penelty) Value for a state (alias the calculated Position).
  12. * TODO: Make me better Rolf.
  13. * @param state
  14. * @return
  15. */
  16. public static double getFitnessValueForState(DecoratedState state) {
  17. double fitness = 0.0;
  18. double nw_fitness =0.0;
  19. double object_fitness = 0.0;
  20. double flexFitness = 0.0;
  21. double sigma = 6;
  22. // calculate network_fitness
  23. for(DecoratedNetwork net : state.getNetworkList()) {
  24. float production = net.getSupplierList().stream().map(supplier -> supplier.getEnergyToSupplyNetwork()).reduce(0.0f, (a, b) -> a + b);
  25. float consumption = net.getConsumerList().stream().map(con -> con.getEnergyNeededFromNetwork()).reduce(0.0f, (a, b) -> a + b);
  26. nw_fitness += Math.abs((production - consumption)/100); //Energy is now everywhere positive
  27. }
  28. // calculate object_fitness
  29. for(DecoratedNetwork net : state.getNetworkList()) {
  30. object_fitness += net.getConsumerList().stream().map(con -> holonObjectSupplyPenaltyFunction(con.getSupplyBarPercentage())
  31. + StateToDouble(con.getState())
  32. + inactiveHolonElementPenalty(con.getModel()) ).reduce(0.0, Double::sum);
  33. object_fitness += net.getPassivNoEnergyList().stream().map(sup -> inactiveHolonElementPenalty(sup.getModel())).reduce(0.0, Double::sum);
  34. object_fitness += net.getSupplierList().stream().map(sup -> inactiveHolonElementPenalty(sup.getModel())).reduce(0.0, Double::sum);
  35. object_fitness += net.getConsumerSelfSuppliedList().stream().map(con -> inactiveHolonElementPenalty(con.getModel())).reduce(0.0, Double::sum);
  36. }
  37. // calculate flexibility fitness old cost flex
  38. /*for(FlexWrapper flexWrapper :state.getFlexManager().getAllFlexWrapperWithState(FlexState.IN_USE)) {
  39. flexFitness += flexWrapper.getFlex().cost / (double)flexWrapper.getFlex().getDuration();
  40. }*/
  41. for(FlexWrapper flexWrapper :state.getFlexManager().getAllFlexWrapperWithState(FlexState.IN_USE)) {
  42. flexFitness += Math.pow(sigma, (double)priorityToInt(flexWrapper.getFlex().getElement().getPriority())) - 1;
  43. }
  44. fitness = nw_fitness + object_fitness + flexFitness;
  45. return fitness;
  46. }
  47. private static int priorityToInt(Priority priority) {
  48. switch(priority) {
  49. case Essential:
  50. return 3;
  51. case High:
  52. return 2;
  53. case Medium:
  54. return 1;
  55. case Low:
  56. default:
  57. return 0;
  58. }
  59. }
  60. /**
  61. * Untouched:
  62. * Function that returns the fitness depending on the number of elements deactivated in a single holon object
  63. * @param obj Holon Object that contains Holon Elements
  64. * @return fitness value for that object depending on the number of deactivated holon elements
  65. */
  66. private static double inactiveHolonElementPenalty(HolonObject obj) {
  67. float result = 0;
  68. int activeElements = obj.getNumberOfActiveElements();
  69. int maxElements = obj.getElements().size();
  70. //result = (float) Math.pow((maxElements -activeElements),2)*10;
  71. result = (float) Math.pow(5, 4* ( (float) maxElements - (float) activeElements)/ (float) maxElements) - 1;
  72. //System.out.console.println("max: " + maxElements + " active: " + activeElements + " results in penalty: " + result);
  73. return result;
  74. }
  75. /**
  76. * Untouched:
  77. * Calculates a penalty value based on the HOs current supply percentage
  78. * @param supplyPercentage
  79. * @return
  80. */
  81. private static double holonObjectSupplyPenaltyFunction(float supplyPercentage) {
  82. double result = 0;
  83. /*if(supplyPercentage == 1)
  84. return result;
  85. else if(supplyPercentage < 1 && supplyPercentage >= 0.25) // undersupplied inbetween 25% and 100%
  86. result = (float) Math.pow(1/supplyPercentage, 2);
  87. else if (supplyPercentage < 0.25) //undersupplied with less than 25%
  88. result = (float) Math.pow(1/supplyPercentage,2);
  89. else if (supplyPercentage < 1.25) //Oversupplied less than 25%
  90. result = (float) Math.pow(supplyPercentage,3) ;
  91. else result = (float) Math.pow(supplyPercentage,4); //Oversupplied more than 25%
  92. if(Float.isInfinite(result) || Float.isNaN(result))
  93. result = 1000;
  94. */
  95. if(supplyPercentage <= 1.0) {
  96. result = Math.pow(5,((100 - (supplyPercentage*100))/50 + 2)) - Math.pow(5, 2);
  97. }
  98. else {
  99. result = Math.pow(6,((100 - (supplyPercentage*100))/50 + 2)) - Math.pow(6, 2);
  100. }
  101. return result;
  102. }
  103. /**
  104. * If you want to get in touch with a reliable state? Working function not in use currently.
  105. * @param state
  106. * @return
  107. */
  108. private static double StateToDouble(HolonObjectState state) {
  109. switch (state) {
  110. case NOT_SUPPLIED:
  111. return 150.0;
  112. case NO_ENERGY:
  113. return 150.0;
  114. case OVER_SUPPLIED:
  115. return 100.0;
  116. case PARTIALLY_SUPPLIED:
  117. return 100.0;
  118. case PRODUCER:
  119. return 0;
  120. case SUPPLIED:
  121. return 0;
  122. default:
  123. return 0;
  124. }
  125. }
  126. }