package classes; import com.google.gson.annotations.Expose; import ui.model.Model; public class StorageElement extends HolonElement implements Comparable { @Expose private Mode status; @Expose private float stateOfCharge; @Expose private float capacity; @Expose private float maxInRatio; @Expose private float maxOutRatio; @Expose private float chargingRatio; @Expose private resistanceCalculator resistanceCalculator; public StorageElement(String eleName, int amount, float energy, Model model, float capacity, float maxInRatio, float maxOutRatio) { super(eleName, amount, energy, model); this.stateOfCharge = 0; this.maxInRatio = maxInRatio; this.maxOutRatio = maxOutRatio; this.capacity = capacity * 60;// we save in watts per minute for ease of use this.status = Mode.STANDBY; this.chargingRatio = 0; this.resistanceCalculator = new resistanceCalculator(230, 20000,30, 30, 0.017, 0.017);//TODO } public float getEnergyPerElement() { if (status == Mode.STANDBY) { return 0; } return this.energyPerElement; } public float getPossibleProduction(float energyRequiredForPowerplantBlackstart) { if (stateOfCharge > 0) { if (stateOfCharge >= maxOutRatio) { return energyAfterResistance(maxOutRatio, energyRequiredForPowerplantBlackstart); } else { return energyAfterResistance(stateOfCharge, energyRequiredForPowerplantBlackstart); } } else { return 0; } } private float energyAfterResistance(float energy, float energyRequiredForPowerplantBlackstart){ return resistanceCalculator.calcEnergyAfterResistance(energy, getLowDistance(), getHighDistance(), energyRequiredForPowerplantBlackstart); } /** * * @param status Mode of currect operation * @param energyWanted float how much energy is needed from storage/ can be collected * by the storage * @return float how much energy was collected/emited */ //TODO: das beachtet nicht wie viel durch widerstand verloren geht public float setStatusAndSetEnergy(Mode status, float energyWanted, float energyRequiredForPowerplantBlackstart) { //TODO: stellen fuer energyNeed nochmal ueberdenken float energyNeed = resistanceCalculator.calcEnergyNeededForCertainEnergyAfterResistance(energyWanted, getLowDistance(), getHighDistance(), energyRequiredForPowerplantBlackstart); this.status = status; switch (status) { case STANDBY: this.setEnergyPerElement(0); chargingRatio = 0; return 0; case EMIT: if (energyNeed >= maxOutRatio) { // more energy wanted than can be giving if (stateOfCharge >= maxOutRatio) { // more energy wanted than can be given return emitWantedEnergy(maxOutRatio, energyRequiredForPowerplantBlackstart); } } else {// less wanted than what can be max be given if(stateOfCharge >= energyNeed){ // return emitWantedEnergy(energyNeed, energyRequiredForPowerplantBlackstart);//zurueckrechnungs problem! float nicht genau genug this.setEnergyPerElement(energyWanted); chargingRatio = energyNeed; return energyWanted; } } return notEnoughChargedToEmitWantedEnergy(energyRequiredForPowerplantBlackstart); case COLLECT://TODO: more testing IGNORES resistanceses! if (energyWanted >= maxInRatio) { // more engery given than can be collected if (stateOfCharge + maxInRatio > capacity) { // Storage nearly full only load rest to get full this.setEnergyPerElement(-(capacity - stateOfCharge)); chargingRatio = -(capacity - stateOfCharge); return capacity - stateOfCharge; } else { // load with maximal of what can be collected this.setEnergyPerElement(-maxInRatio); chargingRatio = -maxInRatio; return maxInRatio; } } else { // less engery given than can be taken in if (capacity == stateOfCharge) { // storage full no energy collected this.status = Mode.STANDBY; chargingRatio = 0; return 0; } else { if (stateOfCharge + energyWanted > capacity) { // Storage nearly full only load rest to get full this.setEnergyPerElement(-(capacity - stateOfCharge)); chargingRatio = -(capacity - stateOfCharge); return capacity - stateOfCharge; } else { // take all engery that is available this.setEnergyPerElement(-energyWanted); chargingRatio = -energyWanted; return energyWanted; } } } default: System.out.println("no status available"); return 0; } } public Mode getStatus() { return this.status; } public void stateOfChargeCalculation(){ System.out.println("stateofcharge" + getId()+ "before:" + stateOfCharge + " with incomming " + status + " after resi " + getEnergyPerElement() +" before resi "+ chargingRatio); switch (status){ case COLLECT: case EMIT: stateOfCharge = stateOfCharge - chargingRatio; break; default: } //TODO: fix for gui error comment out bottom if (not sure if side effects should work since storage gets disabled every iteration) if(stateOfCharge <= 0 || stateOfCharge >= capacity){ status = Mode.STANDBY; chargingRatio = 0; setEnergyPerElement(0); } System.out.println("stateofcharge after:" + stateOfCharge + " now as " + status + " " + getEnergyPerElement() ); } public void setStateOfCharge(float stateOfCharge){ if(stateOfCharge < capacity){ this.stateOfCharge = stateOfCharge; }else{ this.stateOfCharge = capacity; } } private float notEnoughChargedToEmitWantedEnergy(float energyRequiredForPowerplantBlackstart){ if(stateOfCharge <= 0){ this.status = Mode.STANDBY; this.setEnergyPerElement(0); return 0; }else{ return emitWantedEnergy(stateOfCharge, energyRequiredForPowerplantBlackstart); } } private float emitWantedEnergy(float maxEnergy, float energyRequiredForPowerplantBlackstart){ float energyAfterResistance = energyAfterResistance(maxEnergy, energyRequiredForPowerplantBlackstart); this.setEnergyPerElement(energyAfterResistance); chargingRatio = maxEnergy; return energyAfterResistance; } public float getStateOfCharge() { return stateOfCharge; } public boolean chargeDepleted(){ return stateOfCharge <= 0; } public boolean fullyCharged(){ return stateOfCharge >= capacity; } @Override public int compareTo(StorageElement storageElement) { if(this.stateOfCharge < storageElement.getStateOfCharge()){ return -1; }else if(this.stateOfCharge > storageElement.getStateOfCharge()){ return 1; }else{ return Double.compare(storageElement.getLowDistance()+storageElement.getHighDistance(), this.getLowDistance()+this.getHighDistance()); } } public enum Mode { COLLECT, EMIT, STANDBY } }