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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- using UnityEngine;
- using System.Collections;
- namespace Valve.VR
- {
- /// <summary>
- /// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
- /// </summary>
- public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
- {
- public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
- public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
- public bool disableAllOtherActionSets = false;
- public bool activateOnStart = true;
- public bool deactivateOnDestroy = true;
- public int initialPriority = 0;
- private void Start()
- {
- if (actionSet != null && activateOnStart)
- {
- //Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
- actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
- }
- }
- private void OnDestroy()
- {
- if (actionSet != null && deactivateOnDestroy)
- {
- //Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
- actionSet.Deactivate(forSources);
- }
- }
- }
- }
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