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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- // UNITY_SHADER_NO_UPGRADE
- Shader "Custom/SteamVR_Fade"
- {
- SubShader
- {
- Pass
- {
- Blend SrcAlpha OneMinusSrcAlpha
- ZTest Always
- Cull Off
- ZWrite Off
- CGPROGRAM
- #pragma vertex MainVS
- #pragma fragment MainPS
-
- // Includes -------------------------------------------------------------------------------------------------------------------------------------------------
- #include "UnityCG.cginc"
- #if UNITY_VERSION >= 201810
- // Structs --------------------------------------------------------------------------------------------------------------------------------------------------
- struct VertexInput
- {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct VertexOutput
- {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
-
- // Globals --------------------------------------------------------------------------------------------------------------------------------------------------
- UNITY_INSTANCING_BUFFER_START( Props )
- UNITY_DEFINE_INSTANCED_PROP( float4, fadeColor )
- UNITY_INSTANCING_BUFFER_END( Props )
- VertexOutput MainVS( VertexInput i )
- {
- VertexOutput o;
- UNITY_SETUP_INSTANCE_ID( i );
- UNITY_INITIALIZE_OUTPUT( VertexOutput, o );
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
- o.vertex = i.vertex;
- return o;
- }
- float4 MainPS( VertexOutput i ) : SV_Target
- {
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( i );
- return UNITY_ACCESS_INSTANCED_PROP( Props, fadeColor.rgba );
- }
- #else
- float4 fadeColor;
- float4 MainVS( float4 vertex : POSITION ) : SV_POSITION
- {
- return vertex.xyzw;
- }
- float4 MainPS() : SV_Target
- {
- return fadeColor.rgba;
- }
- #endif
- ENDCG
- }
- }
- }
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