#!/bin/bash # Build OpenSceneGraph set -e if [ $1 == "release" ]; then OPTIONS="-DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF -DDYNAMIC_OPENTHREADS:BOOL=OFF -DOSG_GL_LIBRARY_STATIC:BOOL=ON" else OPTIONS="" fi CORES=$(getconf _NPROCESSORS_ONLN) JOBS=$(($CORES-1)) BASEDIR=$PWD/thirdparty/openscenegraph DEPLOYDIR=$BASEDIR/install OPENSCENEGRAPH_TAG="OpenSceneGraph-3.6.5" OPENSCENEGRAPH_REPO="https://github.com/openscenegraph/OpenSceneGraph" CONFIG="-DBUILD_OSG_EXAMPLES:BOOL=OFF -DBUILD_OSG_APPLICATIONS:BOOL=OFF -DOSG_TEXT_USE_FONTCONFIG:BOOL=OFF" mkdir -p "$BASEDIR" if [ -d "$DEPLOYDIR" ]; then rm -rf "$DEPLOYDIR" fi mkdir -p "$DEPLOYDIR" pushd "$BASEDIR" if [ -d "OpenSceneGraph" ]; then rm -rf "OpenSceneGraph" fi git clone --depth 1 --branch $OPENSCENEGRAPH_TAG $OPENSCENEGRAPH_REPO pushd OpenSceneGraph cmake . -DCMAKE_INSTALL_PREFIX="$DEPLOYDIR" $CONFIG $OPTIONS cmake --build . --parallel $JOBS cmake --install . popd