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- #if UNITY_INPUT_SYSTEM_ENABLE_XR && !DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR && !PACKAGE_DOCS_GENERATION
- using UnityEngine.InputSystem;
- using UnityEngine.InputSystem.Controls;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.XR;
- using UnityEngine.Scripting;
- namespace Unity.XR.OpenVR
- {
- [InputControlLayout(displayName = "OpenVR Headset")]
- [Preserve]
- public class OpenVRHMD : XRHMD
- {
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceAngularVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control leftEyeVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control leftEyeAngularVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control rightEyeVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control rightEyeAngularVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control centerEyeVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control centerEyeAngularVelocity { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- leftEyeVelocity = GetChildControl<Vector3Control>("leftEyeVelocity");
- leftEyeAngularVelocity = GetChildControl<Vector3Control>("leftEyeAngularVelocity");
- rightEyeVelocity = GetChildControl<Vector3Control>("rightEyeVelocity");
- rightEyeAngularVelocity = GetChildControl<Vector3Control>("rightEyeAngularVelocity");
- centerEyeVelocity = GetChildControl<Vector3Control>("centerEyeVelocity");
- centerEyeAngularVelocity = GetChildControl<Vector3Control>("centerEyeAngularVelocity");
- }
- }
- [InputControlLayout(displayName = "Windows MR Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" })]
- [Preserve]
- public class OpenVRControllerWMR : XRController
- {
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceAngularVelocity { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
- [Preserve]
- public ButtonControl touchpadClick { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
- [Preserve]
- public ButtonControl touchpadTouch { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl gripPressed { get; private set; }
- [InputControl]
- public ButtonControl triggerPressed { get; private set; }
- [InputControl(aliases = new[] { "primary" })]
- [Preserve]
- public ButtonControl menu { get; private set; }
- [InputControl]
- [Preserve]
- public AxisControl trigger { get; private set; }
- [InputControl]
- [Preserve]
- public AxisControl grip { get; private set; }
- [InputControl(aliases = new[] { "secondary2DAxis" })]
- [Preserve]
- public Vector2Control touchpad { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxis" })]
- [Preserve]
- public Vector2Control joystick { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- touchpadClick = GetChildControl<ButtonControl>("touchpadClick");
- touchpadTouch = GetChildControl<ButtonControl>("touchpadTouch");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- menu = GetChildControl<ButtonControl>("menu");
- trigger = GetChildControl<AxisControl>("trigger");
- grip = GetChildControl<AxisControl>("grip");
- touchpad = GetChildControl<Vector2Control>("touchpad");
- joystick = GetChildControl<Vector2Control>("joystick");
- }
- }
- /// <summary>
- /// An HTC Vive Wand controller.
- /// </summary>
- [InputControlLayout(displayName = "Vive Wand", commonUsages = new[] { "LeftHand", "RightHand" })]
- [Preserve]
- public class ViveWand : XRControllerWithRumble
- {
- [InputControl]
- [Preserve]
- public AxisControl grip { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl gripPressed { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl primary { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisClick", "joystickOrPadPressed" })]
- [Preserve]
- public ButtonControl trackpadPressed { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisTouch", "joystickOrPadTouched" })]
- [Preserve]
- public ButtonControl trackpadTouched { get; private set; }
- [InputControl(aliases = new[] { "Primary2DAxis" })]
- [Preserve]
- public Vector2Control trackpad { get; private set; }
- [InputControl]
- [Preserve]
- public AxisControl trigger { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl triggerPressed { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceAngularVelocity { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- grip = GetChildControl<AxisControl>("grip");
- primary = GetChildControl<ButtonControl>("primary");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
- trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
- trackpad = GetChildControl<Vector2Control>("trackpad");
- trigger = GetChildControl<AxisControl>("trigger");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- }
- }
- /// <summary>
- /// An HTC Vive lighthouse.
- /// </summary>
- [InputControlLayout(displayName = "Vive Lighthouse")]
- [Preserve]
- public class ViveLighthouse : TrackedDevice
- {
- }
- /// <summary>
- /// An HTC Vive tracker.
- /// </summary>
- [InputControlLayout(displayName = "Vive Tracker")]
- [Preserve]
- public class ViveTracker : TrackedDevice
- {
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceAngularVelocity { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- }
- }
- [InputControlLayout(displayName = "Handed Vive Tracker", commonUsages = new[] { "LeftHand", "RightHand" })]
- [Preserve]
- public class HandedViveTracker : ViveTracker
- {
- [InputControl]
- [Preserve]
- public AxisControl grip { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl gripPressed { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl primary { get; private set; }
- [InputControl(aliases = new[] { "JoystickOrPadPressed" })]
- [Preserve]
- public ButtonControl trackpadPressed { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl triggerPressed { get; private set; }
- protected override void FinishSetup()
- {
- grip = GetChildControl<AxisControl>("grip");
- primary = GetChildControl<ButtonControl>("primary");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- trackpadPressed = GetChildControl<ButtonControl>("trackpadPressed");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- base.FinishSetup();
- }
- }
- /// <summary>
- /// An Oculus Touch controller.
- /// </summary>
- [InputControlLayout(displayName = "Oculus Touch Controller (OpenVR)", commonUsages = new[] { "LeftHand", "RightHand" })]
- [Preserve]
- public class OpenVROculusTouchController : XRControllerWithRumble
- {
- [InputControl]
- [Preserve]
- public Vector2Control thumbstick { get; private set; }
- [InputControl]
- [Preserve]
- public AxisControl trigger { get; private set; }
- [InputControl]
- [Preserve]
- public AxisControl grip { get; private set; }
- // Primary & Secondary are switched in order to retain consistency with the Oculus SDK
- [InputControl(aliases = new[] { "Alternate" })]
- [Preserve]
- public ButtonControl primaryButton { get; private set; }
- [InputControl(aliases = new[] { "Primary" })]
- [Preserve]
- public ButtonControl secondaryButton { get; private set; }
- [InputControl]
- [Preserve]
- public ButtonControl gripPressed { get; private set; }
- [InputControl()]
- [Preserve]
- public ButtonControl triggerPressed { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisClicked" })]
- [Preserve]
- public ButtonControl thumbstickClicked { get; private set; }
- [InputControl(aliases = new[] { "primary2DAxisTouch" })]
- [Preserve]
- public ButtonControl thumbstickTouched { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceVelocity { get; private set; }
- [InputControl(noisy = true)]
- [Preserve]
- public Vector3Control deviceAngularVelocity { get; private set; }
- protected override void FinishSetup()
- {
- base.FinishSetup();
- thumbstick = GetChildControl<Vector2Control>("thumbstick");
- trigger = GetChildControl<AxisControl>("trigger");
- grip = GetChildControl<AxisControl>("grip");
- primaryButton = GetChildControl<ButtonControl>("primaryButton");
- secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
- gripPressed = GetChildControl<ButtonControl>("gripPressed");
- thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
- thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
- triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
- deviceVelocity = GetChildControl<Vector3Control>("deviceVelocity");
- deviceAngularVelocity = GetChildControl<Vector3Control>("deviceAngularVelocity");
- }
- }
- }
- #endif
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