#if UNITY_EDITOR using UnityEditor; namespace UnityEngine.XR.Management { /// /// XRLoader interface for retrieving the XR PreInit library name from an XRLoader instance /// public interface IXRLoaderPreInit { /// /// Get the library name, if any, to use for XR PreInit. /// /// /// An enum specifying which platform this build is for. /// An enum specifying which platform group this build is for. /// A string specifying the library name used for XR PreInit. string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup); } } #endif