using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; using System.Xml.Linq; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; namespace UnityEditor.XR.Management { internal static class BuildHelpers { internal static void CleanOldSettings() { UnityEngine.Object[] preloadedAssets = PlayerSettings.GetPreloadedAssets(); if (preloadedAssets == null) return; var oldSettings = from s in preloadedAssets where s != null && s.GetType() == typeof(T) select s; if (oldSettings != null && oldSettings.Any()) { var assets = preloadedAssets.ToList(); foreach (var s in oldSettings) { assets.Remove(s); } PlayerSettings.SetPreloadedAssets(assets.ToArray()); } } } }