using System; namespace UnityEngine.Timeline { /// /// Use these flags to specify the notification behaviour. /// /// [Flags] [Serializable] public enum NotificationFlags : short { /// /// Use this flag to send the notification in Edit Mode. /// /// /// Sent on discontinuous jumps in time. /// TriggerInEditMode = 1 << 0, /// /// Use this flag to send the notification if playback starts after the notification time. /// Retroactive = 1 << 1, /// /// Use this flag to send the notification only once when looping. /// TriggerOnce = 1 << 2, } }