namespace UnityEngine.Timeline { /// /// Interface that can be implemented by MonoBehaviours indicating that they receive time-related control calls from a PlayableGraph. /// /// /// Implementing this interface on MonoBehaviours attached to GameObjects under control by control-tracks will cause them to be notified when associated Timeline clips are active. /// public interface ITimeControl { /// /// Called each frame the Timeline clip is active. /// /// The local time of the associated Timeline clip. void SetTime(double time); /// /// Called when the associated Timeline clip becomes active. /// void OnControlTimeStart(); /// /// Called when the associated Timeline clip becomes deactivated. /// void OnControlTimeStop(); } }