using UnityEngine; using UnityEngine.Playables; namespace UnityEngine.Timeline { /// /// Implement this interface on a TrackAsset derived class to support layers /// public interface ILayerable { /// /// Creates a mixer that blends track mixers. /// /// The graph where the mixer playable will be added. /// The GameObject that requested the graph. /// The number of inputs on the mixer. There should be an input for each playable from each clip. /// Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers. Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); } }