using UnityEngine; using UnityEngine.Timeline; // Data sources for key overlays namespace UnityEditor.Timeline { // Used for key overlays manipulators class AnimationTrackKeyDataSource : BasePropertyKeyDataSource { readonly float m_TrackOffset; protected override AnimationClip animationClip { get; } public AnimationTrackKeyDataSource(AnimationTrack track) { animationClip = track != null ? track.infiniteClip : null; m_TrackOffset = track != null ? (float)track.infiniteClipTimeOffset : 0.0f; } protected override float TransformKeyTime(float keyTime) { return keyTime + m_TrackOffset; } } }