using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { [CustomEditor(typeof(ActivationTrack))] class ActivationTrackInspector : TrackAssetInspector { static class Styles { public static readonly GUIContent PostPlaybackStateText = EditorGUIUtility.TrTextContent("Post-playback state"); } SerializedProperty m_PostPlaybackProperty; public override void OnInspectorGUI() { using (new EditorGUI.DisabledScope(IsTrackLocked())) { serializedObject.Update(); EditorGUI.BeginChangeCheck(); if (m_PostPlaybackProperty != null) EditorGUILayout.PropertyField(m_PostPlaybackProperty, Styles.PostPlaybackStateText); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); var activationTrack = target as ActivationTrack; if (activationTrack != null) activationTrack.UpdateTrackMode(); } } } public override void OnEnable() { base.OnEnable(); m_PostPlaybackProperty = serializedObject.FindProperty("m_PostPlaybackState"); } } }