using UnityEngine; using UnityEngine.TextCore; using UnityEditor; using System.Collections; namespace TMPro.EditorUtilities { [CustomPropertyDrawer(typeof(GlyphRect))] public class GlyphRectPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { //EditorGUI.BeginProperty(position, label, property); SerializedProperty prop_X = property.FindPropertyRelative("m_X"); SerializedProperty prop_Y = property.FindPropertyRelative("m_Y"); SerializedProperty prop_Width = property.FindPropertyRelative("m_Width"); SerializedProperty prop_Height = property.FindPropertyRelative("m_Height"); // We get Rect since a valid position may not be provided by the caller. Rect rect = new Rect(position.x, position.y, position.width, 49); EditorGUI.LabelField(new Rect(rect.x, rect.y - 2.5f, rect.width, 18), new GUIContent("Glyph Rect")); EditorGUIUtility.labelWidth = 50f; EditorGUIUtility.fieldWidth = 20f; //GUI.enabled = false; float width = (rect.width - 75f) / 4; EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_X, new GUIContent("X:")); EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Y, new GUIContent("Y:")); EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:")); EditorGUI.PropertyField(new Rect(rect.x + width * 3, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:")); //EditorGUI.EndProperty(); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 45f; } } }